# On Strong Determinacy of Countable Stochastic Games

arXiv: https://arxiv.org/abs/1704.05003 · HTML: https://mlsanity.com/paper/1704.05003/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Apr 2017.

## Built on by (most cited first, 2 of 2)

- [Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Games](https://mlsanity.com/paper/2405.03885/) (2024)
- [Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectives](https://mlsanity.com/paper/2304.09930/) (2023)

## Abstract (arXiv)

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability, B"uchi, omega-regular or more general objectives. These games are known to be weakly determined, i.e., they have value. However, strong determinacy of threshold objectives (given by an event and a threshold c ∈ [0,1]) was open in many cases: is it always the case that the maximizer or the minimizer has a winning strategy, i.e., one that enforces, against all strategies of the other player, that the objective is satisfied with probability ≥ c (resp. < c)? We show that almost-sure objectives (where c=1) are strongly determined. This vastly generalizes a previous result on finite games with almost-sure tail objectives. On the other hand we show that ≥ 1/2 (co-)B"uchi objectives are not strongly determined, not even if the game is finitely branching. Moreover, for almost-sure reachability and almost-sure B"uchi objectives in finitely branching games, we strengthen strong determinacy by showing that one of the players must have a memoryless deterministic (MD) winning strategy.
