# Dynamic Signaling Games with Quadratic Criteria under Nash and Stackelberg Equilibria

arXiv: https://arxiv.org/abs/1704.03816 · HTML: https://mlsanity.com/paper/1704.03816/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Apr 2017.

## Built on by (most cited first, 1 of 1)

- [Multiple Domain Cyberspace Attack and Defense Game Based on Reward Randomization Reinforcement Learning](https://mlsanity.com/paper/2205.10990/) (2022)

## Abstract (arXiv)

This paper considers dynamic (multi-stage) signaling games involving an encoder and a decoder who have subjective models on the cost functions. We consider both Nash (simultaneous-move) and Stackelberg (leader-follower) equilibria of dynamic signaling games under quadratic criteria. For the multi-stage scalar cheap talk, we show that the final stage equilibrium is always quantized and under further conditions the equilibria for all time stages must be quantized. In contrast, the Stackelberg equilibria are always fully revealing. In the multi-stage signaling game where the transmission of a Gauss-Markov source over a memoryless Gaussian channel is considered, affine policies constitute an invariant subspace under best response maps for Nash equilibria; whereas the Stackelberg equilibria always admit linear policies for scalar sources but such policies may be non-linear for multi-dimensional sources. We obtain an explicit recursion for optimal linear encoding policies for multi-dimensional sources, and derive conditions under which Stackelberg equilibria are informative.
