# Capturing Hand Motion with an RGB-D Sensor, Fusing a Generative Model with Salient Points

arXiv: https://arxiv.org/abs/1704.00515 · HTML: https://mlsanity.com/paper/1704.00515/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Apr 2017.

## Built on by (most cited first, 3 of 3)

- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction](https://mlsanity.com/paper/2309.10748/) (2023)
- [HOSt3R: Keypoint-free Hand-Object 3D Reconstruction from RGB images](https://mlsanity.com/paper/2508.16465/) (2025)

## Abstract (arXiv)

Hand motion capture has been an active research topic in recent years, following the success of full-body pose tracking. Despite similarities, hand tracking proves to be more challenging, characterized by a higher dimensionality, severe occlusions and self-similarity between fingers. For this reason, most approaches rely on strong assumptions, like hands in isolation or expensive multi-camera systems, that limit the practical use. In this work, we propose a framework for hand tracking that can capture the motion of two interacting hands using only a single, inexpensive RGB-D camera. Our approach combines a generative model with collision detection and discriminatively learned salient points. We quantitatively evaluate our approach on 14 new sequences with challenging interactions.
