# Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games

arXiv: https://arxiv.org/abs/1703.10069 · HTML: https://mlsanity.com/paper/1703.10069/

## Key facts

- Cited by 96 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Mar 2017.

## Built on by (most cited first, 30 of 96)

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- [Adaptive Discrete Communication Bottlenecks with Dynamic Vector Quantization](https://mlsanity.com/paper/2202.01334/) (2022)
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- [Information Design in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.06807/) (2023)
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- [A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games](https://mlsanity.com/paper/2509.03682/) (2025)
- [Consensus Learning for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2206.02583/) (2022)
- [Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems](https://mlsanity.com/paper/1909.11468/) (2019)
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## Abstract (arXiv)

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.
