# Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments

arXiv: https://arxiv.org/abs/1703.07334 · HTML: https://mlsanity.com/paper/1703.07334/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Mar 2017.

## Built on by (most cited first, 17 of 17)

- [StructDepth: Leveraging the structural regularities for self-supervised indoor depth estimation](https://mlsanity.com/paper/2108.08574/) (2021)
- [PlanarRecon: Real-time 3D Plane Detection and Reconstruction from Posed Monocular Videos](https://mlsanity.com/paper/2206.07710/) (2022)
- [SO-SLAM: Semantic Object SLAM with Scale Proportional and Symmetrical Texture Constraints](https://mlsanity.com/paper/2109.04884/) (2021)
- [From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds](https://mlsanity.com/paper/2301.13865/) (2023)
- [Structure PLP-SLAM: Efficient Sparse Mapping and Localization using Point, Line and Plane for Monocular, RGB-D and Stereo Cameras](https://mlsanity.com/paper/2207.06058/) (2022)
- [A Review on Visual-SLAM: Advancements from Geometric Modelling to Learning-based Semantic Scene Understanding](https://mlsanity.com/paper/2209.05222/) (2022)
- [Coarse-to-fine Semantic Localization with HD Map for Autonomous Driving in Structural Scenes](https://mlsanity.com/paper/2107.02557/) (2021)
- [S3LAM: Structured Scene SLAM](https://mlsanity.com/paper/2109.07339/) (2021)
- [MambaVO: Deep Visual Odometry Based on Sequential Matching Refinement and Training Smoothing](https://mlsanity.com/paper/2412.20082/) (2024)
- [Incremental Abstraction in Distributed Probabilistic SLAM Graphs](https://mlsanity.com/paper/2109.06241/) (2021)
- [GSLAMOT: A Tracklet and Query Graph-based Simultaneous Locating, Mapping, and Multiple Object Tracking System](https://mlsanity.com/paper/2408.09191/) (2024)
- [PAS-SLAM: A Visual SLAM System for Planar Ambiguous Scenes](https://mlsanity.com/paper/2402.06131/) (2024)
- [2D LiDAR and Camera Fusion Using Motion Cues for Indoor Layout Estimation](https://mlsanity.com/paper/2204.11202/) (2022)
- [CNN-Augmented Visual-Inertial SLAM with Planar Constraints](https://mlsanity.com/paper/2205.02940/) (2022)
- [3 Dimensional Dense Reconstruction: A Review of Algorithms and Dataset](https://mlsanity.com/paper/2304.09371/) (2023)
- [LuViRA Dataset Validation and Discussion: Comparing Vision, Radio, and Audio Sensors for Indoor Localization](https://mlsanity.com/paper/2309.02961/) (2023)
- [Pixel-wise Planarity for High-Precision Monocular Plane Segmentation](https://mlsanity.com/paper/2609.13246/) (2026)

## Abstract (arXiv)

Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurements come from a pop-up 3D plane model applied to each single image. We also combine planes with point based SLAM to improve robustness. On a public TUM dataset, our algorithm generates a dense semantic 3D model with pixel depth error of 6.2 cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our method creates a much better 3D model with state estimation error of 0.67%.
