# How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)

arXiv: https://arxiv.org/abs/1703.07332 · HTML: https://mlsanity.com/paper/1703.07332/

## Key facts

- Cited by 525 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Mar 2017.

## Built on by (most cited first, 30 of 525)

- [Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors](https://mlsanity.com/paper/2203.13131/) (2022)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [DALL-Eval: Probing the Reasoning Skills and Social Biases of Text-to-Image Generation Models](https://mlsanity.com/paper/2202.04053/) (2022)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Controlling Text-to-Image Diffusion by Orthogonal Finetuning](https://mlsanity.com/paper/2306.07280/) (2023)
- [High-Fidelity GAN Inversion for Image Attribute Editing](https://mlsanity.com/paper/2109.06590/) (2021)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [MegaPortraits: One-shot Megapixel Neural Head Avatars](https://mlsanity.com/paper/2207.07621/) (2022)
- [Leveraging Real Talking Faces via Self-Supervision for Robust Forgery Detection](https://mlsanity.com/paper/2201.07131/) (2022)
- [Realistic One-shot Mesh-based Head Avatars](https://mlsanity.com/paper/2206.08343/) (2022)
- [VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild](https://mlsanity.com/paper/2211.14758/) (2022)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [Visual Speech Recognition for Multiple Languages in the Wild](https://mlsanity.com/paper/2202.13084/) (2022)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [Sample and Computation Redistribution for Efficient Face Detection](https://mlsanity.com/paper/2105.04714/) (2021)
- [Self-Supervised Video Forensics by Audio-Visual Anomaly Detection](https://mlsanity.com/paper/2301.01767/) (2023)
- [SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis](https://mlsanity.com/paper/2404.04104/) (2024)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [KoDF: A Large-scale Korean DeepFake Detection Dataset](https://mlsanity.com/paper/2103.10094/) (2021)
- [DiffFace: Diffusion-based Face Swapping with Facial Guidance](https://mlsanity.com/paper/2212.13344/) (2022)

## Abstract (arXiv)

This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b) We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ~230,000 images. (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all "traditional" factors affecting face alignment performance like large pose, initialization and resolution, and introduce a "new" one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https://www.adrianbulat.com/face-alignment/
