# Tactics of Adversarial Attack on Deep Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/1703.06748 · HTML: https://mlsanity.com/paper/1703.06748/

## Key facts

- Cited by 166 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Mar 2017.

## Built on by (most cited first, 30 of 166)

- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Adversarial Example Does Good: Preventing Painting Imitation from Diffusion Models via Adversarial Examples](https://mlsanity.com/paper/2302.04578/) (2023)
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- [Robust Reinforcement Learning on State Observations with Learned Optimal Adversary](https://mlsanity.com/paper/2101.08452/) (2021)
- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Online Robust Reinforcement Learning with Model Uncertainty](https://mlsanity.com/paper/2109.14523/) (2021)
- [Policy Gradient Method For Robust Reinforcement Learning](https://mlsanity.com/paper/2205.07344/) (2022)
- [BACKDOORL: Backdoor Attack against Competitive Reinforcement Learning](https://mlsanity.com/paper/2105.00579/) (2021)
- [Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL](https://mlsanity.com/paper/2106.05087/) (2021)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [Uncertainty Quantification of Collaborative Detection for Self-Driving](https://mlsanity.com/paper/2209.08162/) (2022)
- [CROP: Certifying Robust Policies for Reinforcement Learning through Functional Smoothing](https://mlsanity.com/paper/2106.09292/) (2021)
- [TRS: Transferability Reduced Ensemble via Encouraging Gradient Diversity and Model Smoothness](https://mlsanity.com/paper/2104.00671/) (2021)
- [On the Robustness of Safe Reinforcement Learning under Observational Perturbations](https://mlsanity.com/paper/2205.14691/) (2022)
- [Trustworthy Reinforcement Learning Against Intrinsic Vulnerabilities: Robustness, Safety, and Generalizability](https://mlsanity.com/paper/2209.08025/) (2022)
- [Robust Multi-Agent Reinforcement Learning with State Uncertainty](https://mlsanity.com/paper/2307.16212/) (2023)
- [Deep Learning-Based Autonomous Driving Systems: A Survey of Attacks and Defenses](https://mlsanity.com/paper/2104.01789/) (2021)
- [Provably Efficient Black-Box Action Poisoning Attacks Against Reinforcement Learning](https://mlsanity.com/paper/2110.04471/) (2021)
- [Reward Poisoning in Reinforcement Learning: Attacks Against Unknown Learners in Unknown Environments](https://mlsanity.com/paper/2102.08492/) (2021)
- [Beyond CAGE: Investigating Generalization of Learned Autonomous Network Defense Policies](https://mlsanity.com/paper/2211.15557/) (2022)
- [Adversarial Attacks of Vision Tasks in the Past 10 Years: A Survey](https://mlsanity.com/paper/2410.23687/) (2024)
- [What is the Solution for State-Adversarial Multi-Agent Reinforcement Learning?](https://mlsanity.com/paper/2212.02705/) (2022)
- [Robust Average-Reward Markov Decision Processes](https://mlsanity.com/paper/2301.00858/) (2023)
- [Defense Against Reward Poisoning Attacks in Reinforcement Learning](https://mlsanity.com/paper/2102.05776/) (2021)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Towards Comprehensive Testing on the Robustness of Cooperative Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2204.07932/) (2022)
- [Understanding the Limits of Poisoning Attacks in Episodic Reinforcement Learning](https://mlsanity.com/paper/2208.13663/) (2022)
- [Adversarial Robust Deep Reinforcement Learning Requires Redefining Robustness](https://mlsanity.com/paper/2301.07487/) (2023)
- [SleeperNets: Universal Backdoor Poisoning Attacks Against Reinforcement Learning Agents](https://mlsanity.com/paper/2405.20539/) (2024)

## Abstract (arXiv)

We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims at minimizing the agent's reward by only attacking the agent at a small subset of time steps in an episode. Limiting the attack activity to this subset helps prevent detection of the attack by the agent. We propose a novel method to determine when an adversarial example should be crafted and applied. In the enchanting attack, the adversary aims at luring the agent to a designated target state. This is achieved by combining a generative model and a planning algorithm: while the generative model predicts the future states, the planning algorithm generates a preferred sequence of actions for luring the agent. A sequence of adversarial examples is then crafted to lure the agent to take the preferred sequence of actions. We apply the two tactics to the agents trained by the state-of-the-art deep reinforcement learning algorithm including DQN and A3C. In 5 Atari games, our strategically timed attack reduces as much reward as the uniform attack (i.e., attacking at every time step) does by attacking the agent 4 times less often. Our enchanting attack lures the agent toward designated target states with a more than 70% success rate. Videos are available at http://yenchenlin.me/adversarial_attack_RL/
