# Direct Monocular Odometry Using Points and Lines

arXiv: https://arxiv.org/abs/1703.06380 · HTML: https://mlsanity.com/paper/1703.06380/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2017.

## Built on by (most cited first, 2 of 2)

- [ParticleSfM: Exploiting Dense Point Trajectories for Localizing Moving Cameras in the Wild](https://mlsanity.com/paper/2207.09137/) (2022)
- [Robust Edge-Direct Visual Odometry based on CNN edge detection and Shi-Tomasi corner optimization](https://mlsanity.com/paper/2110.11064/) (2021)

## Abstract (arXiv)

Most visual odometry algorithm for a monocular camera focuses on points, either by feature matching, or direct alignment of pixel intensity, while ignoring a common but important geometry entity: edges. In this paper, we propose an odometry algorithm that combines points and edges to benefit from the advantages of both direct and feature based methods. It works better in texture-less environments and is also more robust to lighting changes and fast motion by increasing the convergence basin. We maintain a depth map for the keyframe then in the tracking part, the camera pose is recovered by minimizing both the photometric error and geometric error to the matched edge in a probabilistic framework. In the mapping part, edge is used to speed up and increase stereo matching accuracy. On various public datasets, our algorithm achieves better or comparable performance than state-of-the-art monocular odometry methods. In some challenging texture-less environments, our algorithm reduces the state estimation error over 50%.
