# Actor-Critic Reinforcement Learning with Simultaneous Human Control and Feedback

arXiv: https://arxiv.org/abs/1703.01274 · HTML: https://mlsanity.com/paper/1703.01274/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 3 of its 35 references that are in the map.
- First posted on arXiv 3 Mar 2017.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 3 of 3)

- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Simultaneous Control and Human Feedback in the Training of a Robotic Agent with Actor-Critic Reinforcement Learning](https://mlsanity.com/paper/1606.06979/) (2016)
- [Reinforcement Learning based Embodied Agents Modelling Human Users Through Interaction and Multi-Sensory Perception](https://mlsanity.com/paper/1701.02369/) (2017)

## Built on by (most cited first, 2 of 2)

- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [AED: Automatic Discovery of Effective and Diverse Vulnerabilities for Autonomous Driving Policy with Large Language Models](https://mlsanity.com/paper/2503.20804/) (2025)

## Abstract (arXiv)

This paper contributes a first study into how different human users deliver simultaneous control and feedback signals during human-robot interaction. As part of this work, we formalize and present a general interactive learning framework for online cooperation between humans and reinforcement learning agents. In many human-machine interaction settings, there is a growing gap between the degrees-of-freedom of complex semi-autonomous systems and the number of human control channels. Simple human control and feedback mechanisms are required to close this gap and allow for better collaboration between humans and machines on complex tasks. To better inform the design of concurrent control and feedback interfaces, we present experimental results from a human-robot collaborative domain wherein the human must simultaneously deliver both control and feedback signals to interactively train an actor-critic reinforcement learning robot. We compare three experimental conditions: 1) human delivered control signals, 2) reward-shaping feedback signals, and 3) simultaneous control and feedback. Our results suggest that subjects provide less feedback when simultaneously delivering feedback and control signals and that control signal quality is not significantly diminished. Our data suggest that subjects may also modify when and how they provide feedback. Through algorithmic development and tuning informed by this study, we expect semi-autonomous actions of robotic agents can be better shaped by human feedback, allowing for seamless collaboration and improved performance in difficult interactive domains.
