# Learning Social Affordance Grammar from Videos: Transferring Human Interactions to Human-Robot Interactions

arXiv: https://arxiv.org/abs/1703.00503 · HTML: https://mlsanity.com/paper/1703.00503/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2017.

## Built on by (most cited first, 5 of 5)

- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Building Affordance Relations for Robotic Agents - A Review](https://mlsanity.com/paper/2105.06706/) (2021)
- [Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2506.03440/) (2025)
- [Learning Multimodal Latent Dynamics for Human-Robot Interaction](https://mlsanity.com/paper/2311.16380/) (2023)

## Abstract (arXiv)

In this paper, we present a general framework for learning social affordance grammar as a spatiotemporal AND-OR graph (ST-AOG) from RGB-D videos of human interactions, and transfer the grammar to humanoids to enable a real-time motion inference for human-robot interaction (HRI). Based on Gibbs sampling, our weakly supervised grammar learning can automatically construct a hierarchical representation of an interaction with long-term joint sub-tasks of both agents and short term atomic actions of individual agents. Based on a new RGB-D video dataset with rich instances of human interactions, our experiments of Baxter simulation, human evaluation, and real Baxter test demonstrate that the model learned from limited training data successfully generates human-like behaviors in unseen scenarios and outperforms both baselines.
