# Measuring #GamerGate: A Tale of Hate, Sexism, and Bullying

arXiv: https://arxiv.org/abs/1702.07784 · HTML: https://mlsanity.com/paper/1702.07784/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Feb 2017.

## Built on by (most cited first, 7 of 7)

- [Grounding Toxicity in Real-World Events across Languages](https://mlsanity.com/paper/2405.13754/) (2024)
- [Characterization of Political Polarized Users Attacked by Language Toxicity on Twitter](https://mlsanity.com/paper/2407.12471/) (2024)
- [Detection of Abuse in Financial Transaction Descriptions Using Machine Learning](https://mlsanity.com/paper/2303.08016/) (2023)
- [Toxic comments reduce the activity of volunteer editors on Wikipedia](https://mlsanity.com/paper/2304.13568/) (2023)
- [User Identity Linkage in Social Media Using Linguistic and Social Interaction Features](https://mlsanity.com/paper/2308.11684/) (2023)
- [U-GIFT: Uncertainty-Guided Firewall for Toxic Speech in Few-Shot Scenario](https://mlsanity.com/paper/2501.00907/) (2025)
- [Testing Hypotheses from the Social Approval Theory of Online Hate: An Analysis of 110 Million Messages from Parler](https://mlsanity.com/paper/2507.10810/) (2025)

## Abstract (arXiv)

Over the past few years, online aggression and abusive behaviors have occurred in many different forms and on a variety of platforms. In extreme cases, these incidents have evolved into hate, discrimination, and bullying, and even materialized into real-world threats and attacks against individuals or groups. In this paper, we study the Gamergate controversy. Started in August 2014 in the online gaming world, it quickly spread across various social networking platforms, ultimately leading to many incidents of cyberbullying and cyberaggression. We focus on Twitter, presenting a measurement study of a dataset of 340k unique users and 1.6M tweets to study the properties of these users, the content they post, and how they differ from random Twitter users. We find that users involved in this "Twitter war" tend to have more friends and followers, are generally more engaged and post tweets with negative sentiment, less joy, and more hate than random users. We also perform preliminary measurements on how the Twitter suspension mechanism deals with such abusive behaviors. While we focus on Gamergate, our methodology to collect and analyze tweets related to aggressive and bullying activities is of independent interest.
