# Online Meta-learning by Parallel Algorithm Competition

arXiv: https://arxiv.org/abs/1702.07490 · HTML: https://mlsanity.com/paper/1702.07490/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Feb 2017.

## Built on by (most cited first, 9 of 9)

- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [Derivative-Free Reinforcement Learning: A Review](https://mlsanity.com/paper/2102.05710/) (2021)
- [Forward and inverse reinforcement learning sharing network weights and hyperparameters](https://mlsanity.com/paper/2008.07284/) (2020)
- [Towards Automatic Actor-Critic Solutions to Continuous Control](https://mlsanity.com/paper/2106.08918/) (2021)
- [Generalized Population-Based Training for Hyperparameter Optimization in Reinforcement Learning](https://mlsanity.com/paper/2404.08233/) (2024)
- [Scaling DRL for Decision Making: A Survey on Data, Network, and Training Budget Strategies](https://mlsanity.com/paper/2508.03194/) (2025)
- [BiERL: A Meta Evolutionary Reinforcement Learning Framework via Bilevel Optimization](https://mlsanity.com/paper/2308.01207/) (2023)
- [Improved Training Mechanism for Reinforcement Learning via Online Model Selection](https://mlsanity.com/paper/2512.02214/) (2025)

## Abstract (arXiv)

The efficiency of reinforcement learning algorithms depends critically on a few meta-parameters that modulates the learning updates and the trade-off between exploration and exploitation. The adaptation of the meta-parameters is an open question in reinforcement learning, which arguably has become more of an issue recently with the success of deep reinforcement learning in high-dimensional state spaces. The long learning times in domains such as Atari 2600 video games makes it not feasible to perform comprehensive searches of appropriate meta-parameter values. We propose the Online Meta-learning by Parallel Algorithm Competition (OMPAC) method. In the OMPAC method, several instances of a reinforcement learning algorithm are run in parallel with small differences in the initial values of the meta-parameters. After a fixed number of episodes, the instances are selected based on their performance in the task at hand. Before continuing the learning, Gaussian noise is added to the meta-parameters with a predefined probability. We validate the OMPAC method by improving the state-of-the-art results in stochastic SZ-Tetris and in standard Tetris with a smaller, 10×10, board, by 31% and 84%, respectively, and by improving the results for deep Sarsa(λ) agents in three Atari 2600 games by 62% or more. The experiments also show the ability of the OMPAC method to adapt the meta-parameters according to the learning progress in different tasks.
