# Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1702.06054 · HTML: https://mlsanity.com/paper/1702.06054/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Feb 2017.

## Built on by (most cited first, 30 of 39)

- [TempoRL: Learning When to Act](https://mlsanity.com/paper/2106.05262/) (2021)
- [Learning When to Plan: Efficiently Allocating Test-Time Compute for LLM Agents](https://mlsanity.com/paper/2509.03581/) (2025)
- [An Analysis of Frame-skipping in Reinforcement Learning](https://mlsanity.com/paper/2102.03718/) (2021)
- [On the Brittle Foundations of ReAct Prompting for Agentic Large Language Models](https://mlsanity.com/paper/2405.13966/) (2024)
- [Neural Differential Equations for Learning to Program Neural Nets Through Continuous Learning Rules](https://mlsanity.com/paper/2206.01649/) (2022)
- [Chunking the Critic: A Transformer-based Soft Actor-Critic with N-Step Returns](https://mlsanity.com/paper/2503.03660/) (2025)
- [Dynamic Decision Frequency with Continuous Options](https://mlsanity.com/paper/2212.04407/) (2022)
- [Generative Planning for Temporally Coordinated Exploration in Reinforcement Learning](https://mlsanity.com/paper/2201.09765/) (2022)
- [When to Sense and Control? A Time-adaptive Approach for Continuous-Time RL](https://mlsanity.com/paper/2406.01163/) (2024)
- [Temporal Transfer Learning for Traffic Optimization with Coarse-grained Advisory Autonomy](https://mlsanity.com/paper/2312.09436/) (2023)
- [Deployable Reinforcement Learning with Variable Control Rate](https://mlsanity.com/paper/2401.09286/) (2024)
- [Online reinforcement learning with sparse rewards through an active inference capsule](https://mlsanity.com/paper/2106.02390/) (2021)
- [Dynamic Observation Policies in Observation Cost-Sensitive Reinforcement Learning](https://mlsanity.com/paper/2307.02620/) (2023)
- [Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2309.04459/) (2023)
- [Learning Uncertainty-Aware Temporally-Extended Actions](https://mlsanity.com/paper/2402.05439/) (2024)
- [Reinforcement Learning with Elastic Time Steps](https://mlsanity.com/paper/2402.14961/) (2024)
- [Toward Agents That Reason About Their Computation](https://mlsanity.com/paper/2510.22833/) (2025)
- [Reinforcement Learning for Robot Navigation with Adaptive Forward Simulation Time (AFST) in a Semi-Markov Model](https://mlsanity.com/paper/2108.06161/) (2021)
- [Simultaneously Updating All Persistence Values in Reinforcement Learning](https://mlsanity.com/paper/2211.11620/) (2022)
- [Speeding-up Evolutionary Algorithms to solve Black-Box Optimization Problems](https://mlsanity.com/paper/2309.13349/) (2023)
- [MOSEAC: Streamlined Variable Time Step Reinforcement Learning](https://mlsanity.com/paper/2406.01521/) (2024)
- [OptionZero: Planning with Learned Options](https://mlsanity.com/paper/2502.16634/) (2025)
- [Managing Temporal Resolution in Continuous Value Estimation: A Fundamental Trade-off](https://mlsanity.com/paper/2212.08949/) (2022)
- [Temporally Layered Architecture for Adaptive, Distributed and Continuous Control](https://mlsanity.com/paper/2301.00723/) (2022)
- [Actor-Critic with variable time discretization via sustained actions](https://mlsanity.com/paper/2308.04299/) (2023)
- [State-Novelty Guided Action Persistence in Deep Reinforcement Learning](https://mlsanity.com/paper/2409.05433/) (2024)
- [Reinforcement learning to learn quantum states for Heisenberg scaling accuracy](https://mlsanity.com/paper/2412.02334/) (2024)
- [TARC: Time-Adaptive Robotic Control](https://mlsanity.com/paper/2510.23176/) (2025)
- [When to Plan: Learning to Select Between Reactive Control and Deliberative Planning](https://mlsanity.com/paper/2607.16421/) (2026)
- [Let it Cook: Learning to Wait in Sequential Decision Making](https://mlsanity.com/paper/2608.11511/) (2026)

## Abstract (arXiv)

Reinforcement Learning algorithms can learn complex behavioral patterns for sequential decision making tasks wherein an agent interacts with an environment and acquires feedback in the form of rewards sampled from it. Traditionally, such algorithms make decisions, i.e., select actions to execute, at every single time step of the agent-environment interactions. In this paper, we propose a novel framework, Fine Grained Action Repetition (FiGAR), which enables the agent to decide the action as well as the time scale of repeating it. FiGAR can be used for improving any Deep Reinforcement Learning algorithm which maintains an explicit policy estimate by enabling temporal abstractions in the action space. We empirically demonstrate the efficacy of our framework by showing performance improvements on top of three policy search algorithms in different domains: Asynchronous Advantage Actor Critic in the Atari 2600 domain, Trust Region Policy Optimization in Mujoco domain and Deep Deterministic Policy Gradients in the TORCS car racing domain.
