# Region Ensemble Network: Improving Convolutional Network for Hand Pose Estimation

arXiv: https://arxiv.org/abs/1702.02447 · HTML: https://mlsanity.com/paper/1702.02447/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Feb 2017.

## Built on by (most cited first, 11 of 11)

- [Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild](https://mlsanity.com/paper/2209.12009/) (2022)
- [HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand Skeleton](https://mlsanity.com/paper/2108.05545/) (2021)
- [A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2304.03635/) (2023)
- [HandDiff: 3D Hand Pose Estimation with Diffusion on Image-Point Cloud](https://mlsanity.com/paper/2404.03159/) (2024)
- [HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networks](https://mlsanity.com/paper/2107.01205/) (2021)
- [TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimation](https://mlsanity.com/paper/2206.07117/) (2022)
- [Tracking Fast by Learning Slow: An Event-based Speed Adaptive Hand Tracker Leveraging Knowledge in RGB Domain](https://mlsanity.com/paper/2302.14430/) (2023)
- [End-to-End 3D Hand Pose Estimation from Stereo Cameras](https://mlsanity.com/paper/2206.01384/) (2022)
- [Pushing the Envelope for Depth-Based Semi-Supervised 3D Hand Pose Estimation with Consistency Training](https://mlsanity.com/paper/2303.15147/) (2023)
- [Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Video](https://mlsanity.com/paper/2308.04074/) (2023)
- [HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation](https://mlsanity.com/paper/2407.20542/) (2024)

## Abstract (arXiv)

Hand pose estimation from monocular depth images is an important and challenging problem for human-computer interaction. Recently deep convolutional networks (ConvNet) with sophisticated design have been employed to address it, but the improvement over traditional methods is not so apparent. To promote the performance of directly 3D coordinate regression, we propose a tree-structured Region Ensemble Network (REN), which partitions the convolution outputs into regions and integrates the results from multiple regressors on each regions. Compared with multi-model ensemble, our model is completely end-to-end training. The experimental results demonstrate that our approach achieves the best performance among state-of-the-arts on two public datasets.
