# A Kinematic Chain Space for Monocular Motion Capture

arXiv: https://arxiv.org/abs/1702.00186 · HTML: https://mlsanity.com/paper/1702.00186/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Feb 2017.

## Built on by (most cited first, 8 of 8)

- [Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows](https://mlsanity.com/paper/2107.13788/) (2021)
- [AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation](https://mlsanity.com/paper/2112.11593/) (2021)
- [Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation](https://mlsanity.com/paper/2303.16456/) (2023)
- [View Consistency Aware Holistic Triangulation for 3D Human Pose Estimation](https://mlsanity.com/paper/2302.11301/) (2023)
- [LInKs "Lifting Independent Keypoints" -- Partial Pose Lifting for Occlusion Handling with Improved Accuracy in 2D-3D Human Pose Estimation](https://mlsanity.com/paper/2309.07243/) (2023)
- [Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transforms](https://mlsanity.com/paper/2504.12699/) (2025)
- ["Teaching Independent Parts Separately" (TIPSy-GAN) : Improving Accuracy and Stability in Unsupervised Adversarial 2D to 3D Pose Estimation](https://mlsanity.com/paper/2205.05980/) (2022)
- [Optimising 2D Pose Representation: Improve Accuracy, Stability and Generalisability Within Unsupervised 2D-3D Human Pose Estimation](https://mlsanity.com/paper/2209.00618/) (2022)

## Abstract (arXiv)

This paper deals with motion capture of kinematic chains (e.g. human skeletons) from monocular image sequences taken by uncalibrated cameras. We present a method based on projecting an observation into a kinematic chain space (KCS). An optimization of the nuclear norm is proposed that implicitly enforces structural properties of the kinematic chain. Unlike other approaches our method does not require specific camera or object motion and is not relying on training data or previously determined constraints such as particular body lengths. The proposed algorithm is able to reconstruct scenes with limited camera motion and previously unseen motions. It is not only applicable to human skeletons but also to other kinematic chains for instance animals or industrial robots. We achieve state-of-the-art results on different benchmark data bases and real world scenes.
