# Mean-field type modeling of nonlocal crowd aversion in pedestrian crowd dynamics

arXiv: https://arxiv.org/abs/1701.09118 · HTML: https://mlsanity.com/paper/1701.09118/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Jan 2017.

## Built on by (most cited first, 6 of 6)

- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Review of Pedestrian Trajectory Prediction Methods: Comparing Deep Learning and Knowledge-based Approaches](https://mlsanity.com/paper/2111.06740/) (2021)
- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [Hypergraphon Mean Field Games](https://mlsanity.com/paper/2203.16223/) (2022)
- [Consensus Based Stochastic Control](https://mlsanity.com/paper/2501.17801/) (2025)
- [Decentralized Strategies for Finite Population LQG Social Control: A Reinforcement Learning Approach](https://mlsanity.com/paper/2608.30244/) (2026)

## Abstract (arXiv)

We extend the class of pedestrian crowd models introduced by Lachapelle and Wolfram (2011) to allow for nonlocal crowd aversion and arbitrarily but finitely many interacting crowds. The new crowd aversion feature grants pedestrians a "personal space" where crowding is undesirable. We derive the model from a particle picture and treat it as a mean-field type game. Solutions to the mean-field type game are characterized via a Pontryagin-type Maximum Principle. The behavior of pedestrians acting under nonlocal crowd aversion is illustrated by a numerical simulation.
