# A Survey of Structure from Motion

arXiv: https://arxiv.org/abs/1701.08493 · HTML: https://mlsanity.com/paper/1701.08493/

## Key facts

- Cited by 158 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jan 2017.

## Built on by (most cited first, 30 of 158)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [The Surprising Effectiveness of Representation Learning for Visual Imitation](https://mlsanity.com/paper/2112.01511/) (2021)
- [PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment](https://mlsanity.com/paper/2306.15667/) (2023)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer](https://mlsanity.com/paper/2405.15364/) (2024)
- [DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Images](https://mlsanity.com/paper/2208.07227/) (2022)
- [SparsePose: Sparse-View Camera Pose Regression and Refinement](https://mlsanity.com/paper/2211.16991/) (2022)
- [Multi-view 3D Reconstruction with Transformer](https://mlsanity.com/paper/2103.12957/) (2021)
- [Extreme Rotation Estimation using Dense Correlation Volumes](https://mlsanity.com/paper/2104.13530/) (2021)
- [LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFs](https://mlsanity.com/paper/2306.05410/) (2023)
- [Large-scale Localization Datasets in Crowded Indoor Spaces](https://mlsanity.com/paper/2105.08941/) (2021)
- [VGGT-Omega](https://mlsanity.com/paper/2605.15195/) (2026)
- [LegoFormer: Transformers for Block-by-Block Multi-view 3D Reconstruction](https://mlsanity.com/paper/2106.12102/) (2021)
- [EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries](https://mlsanity.com/paper/2212.06969/) (2022)
- [Monocular Depth Estimation through Virtual-world Supervision and Real-world SfM Self-Supervision](https://mlsanity.com/paper/2103.12209/) (2021)
- [MVD2: Efficient Multiview 3D Reconstruction for Multiview Diffusion](https://mlsanity.com/paper/2402.14253/) (2024)
- [Towards Bridging the Space Domain Gap for Satellite Pose Estimation using Event Sensing](https://mlsanity.com/paper/2209.11945/) (2022)
- [PreSight: Enhancing Autonomous Vehicle Perception with City-Scale NeRF Priors](https://mlsanity.com/paper/2403.09079/) (2024)
- [RoMe: Towards Large Scale Road Surface Reconstruction via Mesh Representation](https://mlsanity.com/paper/2306.11368/) (2023)
- [AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos](https://mlsanity.com/paper/2503.23282/) (2025)
- [MangaNinja: Line Art Colorization with Precise Reference Following](https://mlsanity.com/paper/2501.08332/) (2025)
- [Quantum Motion Segmentation](https://mlsanity.com/paper/2203.13185/) (2022)
- [RangeUDF: Semantic Surface Reconstruction from 3D Point Clouds](https://mlsanity.com/paper/2204.09138/) (2022)
- [Multi-Camera Collaborative Depth Prediction via Consistent Structure Estimation](https://mlsanity.com/paper/2210.02009/) (2022)

## Abstract (arXiv)

The structure from motion (SfM) problem in computer vision is the problem of recovering the three-dimensional (3D) structure of a stationary scene from a set of projective measurements, represented as a collection of two-dimensional (2D) images, via estimation of motion of the cameras corresponding to these images. In essence, SfM involves the three main stages of (1) extraction of features in images (e.g., points of interest, lines, etc.) and matching these features between images, (2) camera motion estimation (e.g., using relative pairwise camera positions estimated from the extracted features), and (3) recovery of the 3D structure using the estimated motion and features (e.g., by minimizing the so-called reprojection error). This survey mainly focuses on relatively recent developments in the literature pertaining to stages (2) and (3). More specifically, after touching upon the early factorization-based techniques for motion and structure estimation, we provide a detailed account of some of the recent camera location estimation methods in the literature, followed by discussion of notable techniques for 3D structure recovery. We also cover the basics of the simultaneous localization and mapping (SLAM) problem, which can be viewed as a specific case of the SfM problem. Further, our survey includes a review of the fundamentals of feature extraction and matching (i.e., stage (1) above), various recent methods for handling ambiguities in 3D scenes, SfM techniques involving relatively uncommon camera models and image features, and popular sources of data and SfM software.
