# Beyond Evolutionary Algorithms for Search-based Software Engineering

arXiv: https://arxiv.org/abs/1701.07950 · HTML: https://mlsanity.com/paper/1701.07950/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jan 2017.

## Built on by (most cited first, 1 of 1)

- [OptLLM: Optimal Assignment of Queries to Large Language Models](https://mlsanity.com/paper/2405.15130/) (2024)

## Abstract (arXiv)

Context: Evolutionary algorithms typically require a large number of evaluations (of solutions) to converge - which can be very slow and expensive to evaluate.Objective: To solve search-based software engineering (SE) problems, using fewer evaluations than evolutionary methods.Method: Instead of mutating a small population, we build a very large initial population which is then culled using a recursive bi-clustering chop approach. We evaluate this approach on multiple SE models, unconstrained as well as constrained, and compare its performance with standard evolutionary algorithms. Results: Using just a few evaluations (under 100), we can obtain comparable results to state-of-the-art evolutionary algorithms.Conclusion: Just because something works, and is widespread use, does not necessarily mean that there is no value in seeking methods to improve that method. Before undertaking search-based SE optimization tasks using traditional EAs, it is recommended to try other techniques, like those explored here, to obtain the same results with fewer evaluations.
