# Son of Zorn's Lemma: Targeted Style Transfer Using Instance-aware Semantic Segmentation

arXiv: https://arxiv.org/abs/1701.02357 · HTML: https://mlsanity.com/paper/1701.02357/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jan 2017.

## Built on by (most cited first, 8 of 8)

- [A survey of synthetic data augmentation methods in computer vision](https://mlsanity.com/paper/2403.10075/) (2024)
- [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.05220/) (2024)
- [StyleSplat: 3D Object Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2407.09473/) (2024)
- [Fine-Grained Image Style Transfer with Visual Transformers](https://mlsanity.com/paper/2210.05176/) (2022)
- [ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization](https://mlsanity.com/paper/2308.12452/) (2023)
- [LISA: Localized Image Stylization with Audio via Implicit Neural Representation](https://mlsanity.com/paper/2211.11381/) (2022)
- [Improved Object-Based Style Transfer with Single Deep Network](https://mlsanity.com/paper/2404.09461/) (2024)
- [CPST: Comprehension-Preserving Style Transfer for Multi-Modal Narratives](https://mlsanity.com/paper/2312.08695/) (2023)

## Abstract (arXiv)

Style transfer is an important task in which the style of a source image is mapped onto that of a target image. The method is useful for synthesizing derivative works of a particular artist or specific painting. This work considers targeted style transfer, in which the style of a template image is used to alter only part of a target image. For example, an artist may wish to alter the style of only one particular object in a target image without altering the object's general morphology or surroundings. This is useful, for example, in augmented reality applications (such as the recently released Pokemon GO), where one wants to alter the appearance of a single real-world object in an image frame to make it appear as a cartoon. Most notably, the rendering of real-world objects into cartoon characters has been used in a number of films and television show, such as the upcoming series Son of Zorn. We present a method for targeted style transfer that simultaneously segments and stylizes single objects selected by the user. The method uses a Markov random field model to smooth and anti-alias outlier pixels near object boundaries, so that stylized objects naturally blend into their surroundings.
