# Robust Mean Field Linear-Quadratic-Gaussian Games with Unknown L2-Disturbance

arXiv: https://arxiv.org/abs/1701.00196 · HTML: https://mlsanity.com/paper/1701.00196/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jan 2017.

## Built on by (most cited first, 4 of 4)

- [Robust Mean Field Social Control: A Unified Reinforcement Learning Framework](https://mlsanity.com/paper/2502.20029/) (2025)
- [Networked Communication for Decentralised Agents in Mean-Field Games](https://mlsanity.com/paper/2306.02766/) (2023)
- [Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise](https://mlsanity.com/paper/2606.20356/) (2026)
- [Decentralized Strategies for Finite Population LQG Social Control: A Reinforcement Learning Approach](https://mlsanity.com/paper/2608.30244/) (2026)

## Abstract (arXiv)

This paper considers a class of mean field linear-quadratic-Gaussian (LQG) games with model uncertainty. The drift term in the dynamics of the agents contains a common unknown function. We take a robust optimization approach where a representative agent in the limiting model views the drift uncertainty as an adversarial player. By including the mean field dynamics in an augmented state space, we solve two optimal control problems sequentially, which combined with consistent mean field approximations provides a solution to the robust game. A set of decentralized control strategies is derived by use of forward-backward stochastic differential equations (FBSDE) and shown to be a robust epsilon-Nash equilibrium.
