# What Is Around The Camera?

arXiv: https://arxiv.org/abs/1611.09325 · HTML: https://mlsanity.com/paper/1611.09325/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Nov 2016.

## Built on by (most cited first, 10 of 10)

- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [ORCa: Glossy Objects as Radiance Field Cameras](https://mlsanity.com/paper/2212.04531/) (2022)
- [DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting](https://mlsanity.com/paper/2507.01305/) (2025)
- [Relightable Neural Human Assets from Multi-view Gradient Illuminations](https://mlsanity.com/paper/2212.07648/) (2022)
- [Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance](https://mlsanity.com/paper/2312.04529/) (2023)
- [Inverse Rendering of Translucent Objects using Physical and Neural Renderers](https://mlsanity.com/paper/2305.08336/) (2023)
- [Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation](https://mlsanity.com/paper/2407.08149/) (2024)
- [Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction](https://mlsanity.com/paper/2303.10344/) (2023)
- [MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models](https://mlsanity.com/paper/2404.12768/) (2024)
- [Under One Sun: Multi-Object Generative Perception of Materials and Illumination](https://mlsanity.com/paper/2603.19226/) (2026)

## Abstract (arXiv)

How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the environment). Assuming it is not perfectly diffuse, the foreground object acts as a complexly shaped and far-from-perfect mirror. An additional challenge is that its appearance confounds the light coming from the environment with the unknown materials it is made of. We propose a learning-based approach to predict the environment from multiple reflectance maps that are computed from approximate surface normals. The proposed method allows us to jointly model the statistics of environments and material properties. We train our system from synthesized training data, but demonstrate its applicability to real-world data. Interestingly, our analysis shows that the information obtained from objects made out of multiple materials often is complementary and leads to better performance.
