# GuessWhat?! Visual object discovery through multi-modal dialogue

arXiv: https://arxiv.org/abs/1611.08481 · HTML: https://mlsanity.com/paper/1611.08481/

## Key facts

- Cited by 113 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Nov 2016.

## Built on by (most cited first, 30 of 113)

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- [SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations](https://mlsanity.com/paper/2104.08667/) (2021)
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- [Grounding 'Grounding' in NLP](https://mlsanity.com/paper/2106.02192/) (2021)
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- [Image Retrieval from Contextual Descriptions](https://mlsanity.com/paper/2203.15867/) (2022)
- [FiLM-Ensemble: Probabilistic Deep Learning via Feature-wise Linear Modulation](https://mlsanity.com/paper/2206.00050/) (2022)
- [Probing the Multi-turn Planning Capabilities of LLMs via 20 Question Games](https://mlsanity.com/paper/2310.01468/) (2023)
- [ChatShop: Interactive Information Seeking with Language Agents](https://mlsanity.com/paper/2404.09911/) (2024)
- [Vision+X: A Survey on Multimodal Learning in the Light of Data](https://mlsanity.com/paper/2210.02884/) (2022)
- [Language-guided Robot Grasping: CLIP-based Referring Grasp Synthesis in Clutter](https://mlsanity.com/paper/2311.05779/) (2023)
- [Referring to Any Person](https://mlsanity.com/paper/2503.08507/) (2025)
- [Open-domain clarification question generation without question examples](https://mlsanity.com/paper/2110.09779/) (2021)
- [RefDrone: A Challenging Benchmark for Referring Expression Comprehension in Drone Scenes](https://mlsanity.com/paper/2502.00392/) (2025)
- [Structured Co-reference Graph Attention for Video-grounded Dialogue](https://mlsanity.com/paper/2103.13361/) (2021)
- [Crossing the Conversational Chasm: A Primer on Natural Language Processing for Multilingual Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2104.08570/) (2021)
- [OpenViDial 2.0: A Larger-Scale, Open-Domain Dialogue Generation Dataset with Visual Contexts](https://mlsanity.com/paper/2109.12761/) (2021)
- [Multimodal Conversational AI: A Survey of Datasets and Approaches](https://mlsanity.com/paper/2205.06907/) (2022)
- [Understanding Embodied Reference with Touch-Line Transformer](https://mlsanity.com/paper/2210.05668/) (2022)
- [Adversarial Reinforced Instruction Attacker for Robust Vision-Language Navigation](https://mlsanity.com/paper/2107.11252/) (2021)
- [VQA and Visual Reasoning: An Overview of Recent Datasets, Methods and Challenges](https://mlsanity.com/paper/2212.13296/) (2022)

## Abstract (arXiv)

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.
