# Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

arXiv: https://arxiv.org/abs/1611.06256 · HTML: https://mlsanity.com/paper/1611.06256/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Nov 2016.

## Built on by (most cited first, 30 of 48)

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## Abstract (arXiv)

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other researchers at https://github.com/NVlabs/GA3C .
