# Am I a Baller? Basketball Performance Assessment from First-Person Videos

arXiv: https://arxiv.org/abs/1611.05365 · HTML: https://mlsanity.com/paper/1611.05365/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Nov 2016.

## Built on by (most cited first, 30 of 40)

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- [ExpertAF: Expert Actionable Feedback from Video](https://mlsanity.com/paper/2408.00672/) (2024)
- [BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation](https://mlsanity.com/paper/2503.20781/) (2025)
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- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [Learning Sparse Temporal Video Mapping for Action Quality Assessment in Floor Gymnastics](https://mlsanity.com/paper/2301.06103/) (2023)
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- [Tracking Skiers from the Top to the Bottom](https://mlsanity.com/paper/2312.09723/) (2023)
- [P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videos](https://mlsanity.com/paper/2207.12730/) (2022)
- [CPR-Coach: Recognizing Composite Error Actions based on Single-class Training](https://mlsanity.com/paper/2309.11718/) (2023)
- [Learning Skill-Attributes for Transferable Assessment in Video](https://mlsanity.com/paper/2511.13993/) (2025)
- [SkillSight: Efficient First-Person Skill Assessment with Gaze](https://mlsanity.com/paper/2511.19629/) (2025)
- [SportSkills: Physical Skill Learning from Sports Instructional Videos](https://mlsanity.com/paper/2603.25163/) (2026)
- [SINGA-Easy: An Easy-to-Use Framework for MultiModal Analysis](https://mlsanity.com/paper/2108.02572/) (2021)

## Abstract (arXiv)

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage the first-person camera to address this challenge. The spatiotemporal visual semantics provided by a first-person view allows us to reason about the camera wearer's actions while he/she is participating in an unscripted basketball game. Our method takes a player's first-person video and provides a player's performance measure that is specific to an evaluator's preference. To achieve this goal, we first use a convolutional LSTM network to detect atomic basketball events from first-person videos. Our network's ability to zoom-in to the salient regions addresses the issue of a severe camera wearer's head movement in first-person videos. The detected atomic events are then passed through the Gaussian mixtures to construct a highly non-linear visual spatiotemporal basketball assessment feature. Finally, we use this feature to learn a basketball assessment model from pairs of labeled first-person basketball videos, for which a basketball expert indicates, which of the two players is better. We demonstrate that despite not knowing the basketball evaluator's criterion, our model learns to accurately assess the players in real-world games. Furthermore, our model can also discover basketball events that contribute positively and negatively to a player's performance.
