# Learning To Score Olympic Events

arXiv: https://arxiv.org/abs/1611.05125 · HTML: https://mlsanity.com/paper/1611.05125/

## Key facts

- Cited by 88 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Nov 2016.

## Built on by (most cited first, 30 of 88)

- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [Group-aware Contrastive Regression for Action Quality Assessment](https://mlsanity.com/paper/2108.07797/) (2021)
- [MMIU: Multimodal Multi-image Understanding for Evaluating Large Vision-Language Models](https://mlsanity.com/paper/2408.02718/) (2024)
- [Towards Unified Surgical Skill Assessment](https://mlsanity.com/paper/2106.01035/) (2021)
- [SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos](https://mlsanity.com/paper/2104.11452/) (2021)
- [TSA-Net: Tube Self-Attention Network for Action Quality Assessment](https://mlsanity.com/paper/2201.03746/) (2022)
- [Expression Snippet Transformer for Robust Video-based Facial Expression Recognition](https://mlsanity.com/paper/2109.08409/) (2021)
- [Action Quality Assessment with Temporal Parsing Transformer](https://mlsanity.com/paper/2207.09270/) (2022)
- [LOGO: A Long-Form Video Dataset for Group Action Quality Assessment](https://mlsanity.com/paper/2404.05029/) (2024)
- [GAIA: Rethinking Action Quality Assessment for AI-Generated Videos](https://mlsanity.com/paper/2406.06087/) (2024)
- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [Domain Knowledge-Informed Self-Supervised Representations for Workout Form Assessment](https://mlsanity.com/paper/2202.14019/) (2022)
- [FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessment](https://mlsanity.com/paper/2405.06887/) (2024)
- [FLAG3D: A 3D Fitness Activity Dataset with Language Instruction](https://mlsanity.com/paper/2212.04638/) (2022)
- [Improving state-of-the-art in Detecting Student Engagement with Resnet and TCN Hybrid Network](https://mlsanity.com/paper/2104.10122/) (2021)
- [Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regression](https://mlsanity.com/paper/2501.03674/) (2025)
- [Skating-Mixer: Long-Term Sport Audio-Visual Modeling with MLPs](https://mlsanity.com/paper/2203.03990/) (2022)
- [Multimodal Action Quality Assessment](https://mlsanity.com/paper/2402.09444/) (2024)
- [A Comprehensive Survey of Action Quality Assessment: Method and Benchmark](https://mlsanity.com/paper/2412.11149/) (2024)
- [Narrative Action Evaluation with Prompt-Guided Multimodal Interaction](https://mlsanity.com/paper/2404.14471/) (2024)
- [Auto-Encoding Score Distribution Regression for Action Quality Assessment](https://mlsanity.com/paper/2111.11029/) (2021)
- [BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation](https://mlsanity.com/paper/2503.20781/) (2025)
- [Piano Skills Assessment](https://mlsanity.com/paper/2101.04884/) (2021)
- [A Survey of Video-based Action Quality Assessment](https://mlsanity.com/paper/2204.09271/) (2022)
- [Hierarchical NeuroSymbolic Approach for Comprehensive and Explainable Action Quality Assessment](https://mlsanity.com/paper/2403.13798/) (2024)
- [Video Action Differencing](https://mlsanity.com/paper/2503.07860/) (2025)
- [Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning](https://mlsanity.com/paper/2512.15153/) (2025)
- [Surgical Skill Assessment via Video Semantic Aggregation](https://mlsanity.com/paper/2208.02611/) (2022)

## Abstract (arXiv)

Estimating action quality, the process of assigning a "score" to the execution of an action, is crucial in areas such as sports and health care. Unlike action recognition, which has millions of examples to learn from, the action quality datasets that are currently available are small -- typically comprised of only a few hundred samples. This work presents three frameworks for evaluating Olympic sports which utilize spatiotemporal features learned using 3D convolutional neural networks (C3D) and perform score regression with i) SVR, ii) LSTM, and iii) LSTM followed by SVR. An efficient training mechanism for the limited data scenarios is presented for clip-based training with LSTM. The proposed systems show significant improvement over existing quality assessment approaches on the task of predicting scores of Olympic events {diving, vault, figure skating}. While the SVR-based frameworks yield better results, LSTM-based frameworks are more natural for describing an action and can be used for improvement feedback.
