# Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1611.01929 · HTML: https://mlsanity.com/paper/1611.01929/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Nov 2016.

## Built on by (most cited first, 30 of 106)

- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)
- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [An Optimistic Perspective on Offline Reinforcement Learning](https://mlsanity.com/paper/1907.04543/) (2019)
- [Towards Efficient Exact Optimization of Language Model Alignment](https://mlsanity.com/paper/2402.00856/) (2024)
- [The Stability-Efficiency Dilemma: Investigating Sequence Length Warmup for Training GPT Models](https://mlsanity.com/paper/2108.06084/) (2021)
- [Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2210.13846/) (2022)
- [Ensemble Bootstrapping for Q-Learning](https://mlsanity.com/paper/2103.00445/) (2021)
- [Is High Variance Unavoidable in RL? A Case Study in Continuous Control](https://mlsanity.com/paper/2110.11222/) (2021)
- [Generalizable Episodic Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06469/) (2021)
- [Efficient Continuous Control with Double Actors and Regularized Critics](https://mlsanity.com/paper/2106.03050/) (2021)
- [On the consistency of hyper-parameter selection in value-based deep reinforcement learning](https://mlsanity.com/paper/2406.17523/) (2024)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles](https://mlsanity.com/paper/2306.06871/) (2023)
- [Regularized Softmax Deep Multi-Agent Q-Learning](https://mlsanity.com/paper/2103.11883/) (2021)
- [Learning Pessimism for Robust and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2110.03375/) (2021)
- [Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy Ensemble](https://mlsanity.com/paper/2205.09284/) (2022)
- [Dissecting Deep RL with High Update Ratios: Combatting Value Divergence](https://mlsanity.com/paper/2403.05996/) (2024)
- [Ensemble Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.02618/) (2023)
- [MAD-TD: Model-Augmented Data stabilizes High Update Ratio RL](https://mlsanity.com/paper/2410.08896/) (2024)
- [Self-Imitation Learning via Generalized Lower Bound Q-learning](https://mlsanity.com/paper/2006.07442/) (2020)
- [Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents](https://mlsanity.com/paper/2310.20287/) (2023)
- [Action Candidate Driven Clipped Double Q-learning for Discrete and Continuous Action Tasks](https://mlsanity.com/paper/2203.11526/) (2022)
- [Adaptive Ensemble Q-learning: Minimizing Estimation Bias via Error Feedback](https://mlsanity.com/paper/2306.11918/) (2023)
- [Damped Anderson Mixing for Deep Reinforcement Learning: Acceleration, Convergence, and Stabilization](https://mlsanity.com/paper/2110.08896/) (2021)
- [DNS: Determinantal Point Process Based Neural Network Sampler for Ensemble Reinforcement Learning](https://mlsanity.com/paper/2201.13357/) (2022)
- [Anti-Overestimation Dialogue Policy Learning for Task-Completion Dialogue System](https://mlsanity.com/paper/2207.11762/) (2022)

## Abstract (arXiv)

Instability and variability of Deep Reinforcement Learning (DRL) algorithms tend to adversely affect their performance. Averaged-DQN is a simple extension to the DQN algorithm, based on averaging previously learned Q-values estimates, which leads to a more stable training procedure and improved performance by reducing approximation error variance in the target values. To understand the effect of the algorithm, we examine the source of value function estimation errors and provide an analytical comparison within a simplified model. We further present experiments on the Arcade Learning Environment benchmark that demonstrate significantly improved stability and performance due to the proposed extension.
