# Combining policy gradient and Q-learning

arXiv: https://arxiv.org/abs/1611.01626 · HTML: https://mlsanity.com/paper/1611.01626/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Nov 2016.

## Built on by (most cited first, 24 of 24)

- [Reasoning with Exploration: An Entropy Perspective](https://mlsanity.com/paper/2506.14758/) (2025)
- [Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences](https://mlsanity.com/paper/2107.08285/) (2021)
- [Generalized Proximal Policy Optimization with Sample Reuse](https://mlsanity.com/paper/2111.00072/) (2021)
- [A Max-Min Entropy Framework for Reinforcement Learning](https://mlsanity.com/paper/2106.10517/) (2021)
- [Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2104.09122/) (2021)
- [Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow](https://mlsanity.com/paper/2405.13629/) (2024)
- [Average-reward model-free reinforcement learning: a systematic review and literature mapping](https://mlsanity.com/paper/2010.08920/) (2020)
- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [MASPO: Unifying Gradient Utilization, Probability Mass, and Signal Reliability for Robust and Sample-Efficient LLM Reasoning](https://mlsanity.com/paper/2602.17550/) (2026)
- [Efficient Exploration via Epistemic-Risk-Seeking Policy Optimization](https://mlsanity.com/paper/2302.09339/) (2023)
- [Inverse Decision Modeling: Learning Interpretable Representations of Behavior](https://mlsanity.com/paper/2310.18591/) (2023)
- [Learning Boltzmann Generators via Constrained Mass Transport](https://mlsanity.com/paper/2510.18460/) (2025)
- [Variational Bayesian Optimistic Sampling](https://mlsanity.com/paper/2110.15688/) (2021)
- [Adaptively Calibrated Critic Estimates for Deep Reinforcement Learning](https://mlsanity.com/paper/2111.12673/) (2021)
- [On-Policy Policy Gradient Reinforcement Learning Without On-Policy Sampling](https://mlsanity.com/paper/2311.08290/) (2023)
- [A Bayesian Approach to Reinforcement Learning of Vision-Based Vehicular Control](https://mlsanity.com/paper/2104.03807/) (2021)
- [Extending Open Bandit Pipeline to Simulate Industry Challenges](https://mlsanity.com/paper/2209.04147/) (2022)
- [Matryoshka Policy Gradient for Entropy-Regularized RL: Convergence and Global Optimality](https://mlsanity.com/paper/2303.12785/) (2023)
- [Distillation Policy Optimization](https://mlsanity.com/paper/2302.00533/) (2023)
- [Soft Decomposed Policy-Critic: Bridging the Gap for Effective Continuous Control with Discrete RL](https://mlsanity.com/paper/2308.10203/) (2023)
- [Distribution-Centric Policy Optimization Dominates Exploration-Exploitation Trade-off](https://mlsanity.com/paper/2601.12730/) (2026)
- [A Parametric Class of Approximate Gradient Updates for Policy Optimization](https://mlsanity.com/paper/2206.08499/) (2022)
- [Effective Reward Specification in Deep Reinforcement Learning](https://mlsanity.com/paper/2412.07177/) (2024)
- [Learning to Play: Reinforcement Learning and Games](https://mlsanity.com/paper/2610.17391/) (2026)

## Abstract (arXiv)

Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experience from a replay buffer. This is motivated by making a connection between the fixed points of the regularized policy gradient algorithm and the Q-values. This connection allows us to estimate the Q-values from the action preferences of the policy, to which we apply Q-learning updates. We refer to the new technique as 'PGQL', for policy gradient and Q-learning. We also establish an equivalency between action-value fitting techniques and actor-critic algorithms, showing that regularized policy gradient techniques can be interpreted as advantage function learning algorithms. We conclude with some numerical examples that demonstrate improved data efficiency and stability of PGQL. In particular, we tested PGQL on the full suite of Atari games and achieved performance exceeding that of both asynchronous advantage actor-critic (A3C) and Q-learning.
