# Learning and Transfer of Modulated Locomotor Controllers

arXiv: https://arxiv.org/abs/1610.05182 · HTML: https://mlsanity.com/paper/1610.05182/

## Key facts

- Cited by 59 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Oct 2016.

## Built on by (most cited first, 30 of 59)

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- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Gradient Routing: Masking Gradients to Localize Computation in Neural Networks](https://mlsanity.com/paper/2410.04332/) (2024)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
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- [Learning Transferable Motor Skills with Hierarchical Latent Mixture Policies](https://mlsanity.com/paper/2112.05062/) (2021)
- [Towards Versatile Embodied Navigation](https://mlsanity.com/paper/2210.16822/) (2022)
- [Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Robotics](https://mlsanity.com/paper/2211.02231/) (2022)
- [Hierarchical Reinforcement Learning with Timed Subgoals](https://mlsanity.com/paper/2112.03100/) (2021)
- [Intelligent problem-solving as integrated hierarchical reinforcement learning](https://mlsanity.com/paper/2208.08731/) (2022)
- [AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control](https://mlsanity.com/paper/2104.02180/) (2021)
- [Composable Energy Policies for Reactive Motion Generation and Reinforcement Learning](https://mlsanity.com/paper/2105.04962/) (2021)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy Optimization](https://mlsanity.com/paper/2203.02214/) (2022)
- [Hierarchical Reinforcement Learning for Power Network Topology Control](https://mlsanity.com/paper/2311.02129/) (2023)
- [Language-guided Skill Learning with Temporal Variational Inference](https://mlsanity.com/paper/2402.16354/) (2024)
- [Cascaded Compositional Residual Learning for Complex Interactive Behaviors](https://mlsanity.com/paper/2212.08954/) (2022)
- [SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending](https://mlsanity.com/paper/2506.09366/) (2025)
- [Meta-Learning Parameterized Skills](https://mlsanity.com/paper/2206.03597/) (2022)
- [ASPiRe:Adaptive Skill Priors for Reinforcement Learning](https://mlsanity.com/paper/2209.15205/) (2022)
- [Training Transition Policies via Distribution Matching for Complex Tasks](https://mlsanity.com/paper/2110.04357/) (2021)
- [ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters](https://mlsanity.com/paper/2205.01906/) (2022)
- [Simple Emergent Action Representations from Multi-Task Policy Training](https://mlsanity.com/paper/2210.09566/) (2022)

## Abstract (arXiv)

We study a novel architecture and training procedure for locomotion tasks. A high-frequency, low-level "spinal" network with access to proprioceptive sensors learns sensorimotor primitives by training on simple tasks. This pre-trained module is fixed and connected to a low-frequency, high-level "cortical" network, with access to all sensors, which drives behavior by modulating the inputs to the spinal network. Where a monolithic end-to-end architecture fails completely, learning with a pre-trained spinal module succeeds at multiple high-level tasks, and enables the effective exploration required to learn from sparse rewards. We test our proposed architecture on three simulated bodies: a 16-dimensional swimming snake, a 20-dimensional quadruped, and a 54-dimensional humanoid. Our results are illustrated in the accompanying video at https://youtu.be/sboPYvhpraQ
