# Learning Grimaces by Watching TV

arXiv: https://arxiv.org/abs/1610.02255 · HTML: https://mlsanity.com/paper/1610.02255/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Oct 2016.

## Built on by (most cited first, 5 of 5)

- [Learning from Label Relationships in Human Affect](https://mlsanity.com/paper/2207.05577/) (2022)
- [How you feelin'? Learning Emotions and Mental States in Movie Scenes](https://mlsanity.com/paper/2304.05634/) (2023)
- [VideoAdviser: Video Knowledge Distillation for Multimodal Transfer Learning](https://mlsanity.com/paper/2309.15494/) (2023)
- [Pro-UIGAN: Progressive Face Hallucination from Occluded Thumbnails](https://mlsanity.com/paper/2108.00602/) (2021)
- [Adaptive Graph-Based Feature Normalization for Facial Expression Recognition](https://mlsanity.com/paper/2207.11123/) (2022)

## Abstract (arXiv)

Differently from computer vision systems which require explicit supervision, humans can learn facial expressions by observing people in their environment. In this paper, we look at how similar capabilities could be developed in machine vision. As a starting point, we consider the problem of relating facial expressions to objectively measurable events occurring in videos. In particular, we consider a gameshow in which contestants play to win significant sums of money. We extract events affecting the game and corresponding facial expressions objectively and automatically from the videos, obtaining large quantities of labelled data for our study. We also develop, using benchmarks such as FER and SFEW 2.0, state-of-the-art deep neural networks for facial expression recognition, showing that pre-training on face verification data can be highly beneficial for this task. Then, we extend these models to use facial expressions to predict events in videos and learn nameable expressions from them. The dataset and emotion recognition models are available at http://www.robots.ox.ac.uk/~vgg/data/facevalue
