# Towards Instance Optimal Bounds for Best Arm Identification

arXiv: https://arxiv.org/abs/1608.06031 · HTML: https://mlsanity.com/paper/1608.06031/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Aug 2016.

## Built on by (most cited first, 30 of 30)

- [Revisiting Simple Regret: Fast Rates for Returning a Good Arm](https://mlsanity.com/paper/2210.16913/) (2022)
- [Collaborative Pure Exploration in Kernel Bandit](https://mlsanity.com/paper/2110.15771/) (2021)
- [Non-Asymptotic Analysis of a UCB-based Top Two Algorithm](https://mlsanity.com/paper/2210.05431/) (2022)
- [Variance-Dependent Best Arm Identification](https://mlsanity.com/paper/2106.10417/) (2021)
- [Tight Regret Bounds for Single-pass Streaming Multi-armed Bandits](https://mlsanity.com/paper/2306.02208/) (2023)
- [Optimal Best-Arm Identification in Bandits with Access to Offline Data](https://mlsanity.com/paper/2306.09048/) (2023)
- [Optimal Batched Best Arm Identification](https://mlsanity.com/paper/2310.14129/) (2023)
- [A Non-asymptotic Approach to Best-Arm Identification for Gaussian Bandits](https://mlsanity.com/paper/2105.12978/) (2021)
- [Asymptotic Instance-Optimal Algorithms for Interactive Decision Making](https://mlsanity.com/paper/2206.02326/) (2022)
- [Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits](https://mlsanity.com/paper/2310.16252/) (2023)
- [Mean-based Best Arm Identification in Stochastic Bandits under Reward Contamination](https://mlsanity.com/paper/2111.07458/) (2021)
- [Parallel Best Arm Identification in Heterogeneous Environments](https://mlsanity.com/paper/2207.08015/) (2022)
- [Pure Exploration in Asynchronous Federated Bandits](https://mlsanity.com/paper/2310.11015/) (2023)
- [Communication-Efficient Collaborative Best Arm Identification](https://mlsanity.com/paper/2208.09029/) (2022)
- [Optimal Streaming Algorithms for Multi-Armed Bandits](https://mlsanity.com/paper/2410.17835/) (2024)
- [On Interpolating Experts and Multi-Armed Bandits](https://mlsanity.com/paper/2307.07264/) (2023)
- [Multi-Drafter Speculative Decoding with Alignment Feedback](https://mlsanity.com/paper/2604.05417/) (2026)
- [Multi-Armed Bandits and Quantum Channel Oracles](https://mlsanity.com/paper/2301.08544/) (2023)
- [Fixing the Loose Brake: Exponential-Tailed Stopping Time in Best Arm Identification](https://mlsanity.com/paper/2411.01808/) (2024)
- [Choosing Answers in varepsilon-Best-Answer Identification for Linear Bandits](https://mlsanity.com/paper/2206.04456/) (2022)
- [A positive resolution of the gap-entropy conjecture](https://mlsanity.com/paper/2609.10529/) (2026)
- [Dueling Bandits with Team Comparisons](https://mlsanity.com/paper/2107.02738/) (2021)
- [An Asymptotically Optimal Algorithm for the Convex Hull Membership Problem](https://mlsanity.com/paper/2302.02033/) (2023)
- [Multi-Agent Best Arm Identification in Stochastic Linear Bandits](https://mlsanity.com/paper/2411.13690/) (2024)
- [Breaking the log(1/Delta2) Barrier: Better Batched Best Arm Identification with Adaptive Grids](https://mlsanity.com/paper/2501.17370/) (2025)
- [On the Problem of Best Arm Retention](https://mlsanity.com/paper/2504.11866/) (2025)
- [Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition](https://mlsanity.com/paper/2505.17379/) (2025)
- [Protocols for Verifying Smooth Strategies in Bandits and Games](https://mlsanity.com/paper/2507.10567/) (2025)
- [Adaptive Combinatorial Experimental Design: Pareto Optimality for Decision-Making and Inference](https://mlsanity.com/paper/2602.24231/) (2026)
- [Gap Entropy and Almost Instance-Wise Optimal Best-Arm Identification](https://mlsanity.com/paper/2609.13703/) (2026)

## Abstract (arXiv)

In the classical best arm identification (Best-1-Arm) problem, we are given n stochastic bandit arms, each associated with a reward distribution with an unknown mean. We would like to identify the arm with the largest mean with probability at least 1-δ, using as few samples as possible. Understanding the sample complexity of Best-1-Arm has attracted significant attention since the last decade. However, the exact sample complexity of the problem is still unknown. Recently, Chen and Li made the gap-entropy conjecture concerning the instance sample complexity of Best-1-Arm. Given an instance I, let μ[i] be the ith largest mean and Delta[i]=μ[1]-μ[i] be the corresponding gap. H(I)=sumi=2nDelta[i]-2 is the complexity of the instance. The gap-entropy conjecture states that Omegaleft(H(I)·left(lnδ-1+mathsfEnt(I)right)right) is an instance lower bound, where mathsfEnt(I) is an entropy-like term determined by the gaps, and there is a δ-correct algorithm for Best-1-Arm with sample complexity Oleft(H(I)·left(lnδ-1+mathsfEnt(I)right)+Delta[2]-2lnlnDelta[2]-1right). If the conjecture is true, we would have a complete understanding of the instance-wise sample complexity of Best-1-Arm. We make significant progress towards the resolution of the gap-entropy conjecture. For the upper bound, we provide a highly nontrivial algorithm which requires [Oleft(H(I)·left(lnδ-1 +mathsfEnt(I)right)+Delta[2]-2lnlnDelta[2]-1polylog(n,δ-1)right)] samples in expectation. For the lower bound, we show that for any Gaussian Best-1-Arm instance with gaps of the form 2-k, any δ-correct monotone algorithm requires Omegaleft(H(I)·left(lnδ-1 + mathsfEnt(I)right)right) samples in expectation.
