# Efficient Multi-Agent Global Navigation Using Interpolating Bridges

arXiv: https://arxiv.org/abs/1607.07472 · HTML: https://mlsanity.com/paper/1607.07472/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jul 2016.

## Built on by (most cited first, 1 of 1)

- [Multi-agent Path Finding in Continuous Environment](https://mlsanity.com/paper/2409.10680/) (2024)

## Abstract (arXiv)

We present a novel approach for collision-free global navigation for continuous-time multi-agent systems with general linear dynamics. Our approach is general and can be used to perform collision-free navigation in 2D and 3D workspaces with narrow passages and crowded regions. As part of pre-computation, we compute multiple bridges in the narrow or tight regions in the workspace using kinodynamic RRT algorithms. Our bridge has certain geometric characteristics, that en- able us to calculate a collision-free trajectory for each agent using simple interpolation at runtime. Moreover, we combine interpolated bridge trajectories with local multi-agent navigation algorithms to compute global collision-free paths for each agent. The overall approach combines the performance benefits of coupled multi-agent algorithms with the pre- computed trajectories of the bridges to handle challenging scenarios. In practice, our approach can handle tens to hundreds of agents in real-time on a single CPU core in 2D and 3D workspaces.
