# Corruption and botnet defense: a mean field game approach

arXiv: https://arxiv.org/abs/1607.07350 · HTML: https://mlsanity.com/paper/1607.07350/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jul 2016.

## Built on by (most cited first, 2 of 2)

- [Learning Sparse Graphon Mean Field Games](https://mlsanity.com/paper/2209.03880/) (2022)
- [Mean field games as a tool for AI safety: a worked example from the July 2026 Hugging Face incident](https://mlsanity.com/paper/2610.00902/) (2026)

## Abstract (arXiv)

Recently developed toy models for the mean-field games of corruption and botnet defence in cyber-security with three or four states of agents are extended to a more general mean-field-game model with 2d states, d∈ N. In order to tackle new technical difficulties arising from a larger state-space we introduce new asymptotic regimes, namely small discount and small interaction asymptotics. Moreover, the link between stationary and time-dependent solutions is established rigorously leading to a performance of the turnpike theory in a mean-field-game setting.
