# A Sequence-to-Sequence Model for User Simulation in Spoken Dialogue Systems

arXiv: https://arxiv.org/abs/1607.00070 · HTML: https://mlsanity.com/paper/1607.00070/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jun 2016.

## Built on by (most cited first, 30 of 39)

- [Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Survey](https://mlsanity.com/paper/2105.04387/) (2021)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Transferable Dialogue Systems and User Simulators](https://mlsanity.com/paper/2107.11904/) (2021)
- [CHAI: A CHatbot AI for Task-Oriented Dialogue with Offline Reinforcement Learning](https://mlsanity.com/paper/2204.08426/) (2022)
- [User Simulation for Evaluating Information Access Systems](https://mlsanity.com/paper/2306.08550/) (2023)
- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [PlatoLM: Teaching LLMs in Multi-Round Dialogue via a User Simulator](https://mlsanity.com/paper/2308.11534/) (2023)
- [Reliable LLM-based User Simulator for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2402.13374/) (2024)
- [DuetSim: Building User Simulator with Dual Large Language Models for Task-Oriented Dialogues](https://mlsanity.com/paper/2405.13028/) (2024)
- [Domain-independent User Simulation with Transformers for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2106.08838/) (2021)
- [GenTUS: Simulating User Behaviour and Language in Task-oriented Dialogues with Generative Transformers](https://mlsanity.com/paper/2208.10817/) (2022)
- [Context-Aware Language Modeling for Goal-Oriented Dialogue Systems](https://mlsanity.com/paper/2204.10198/) (2022)
- [Goal Alignment in LLM-Based User Simulators for Conversational AI](https://mlsanity.com/paper/2507.20152/) (2025)
- [In-Context Learning User Simulators for Task-Oriented Dialog Systems](https://mlsanity.com/paper/2306.00774/) (2023)
- [CONFETTI: Conversational Function-Calling Evaluation Through Turn-Level Interactions](https://mlsanity.com/paper/2506.01859/) (2025)
- [Crossing the Conversational Chasm: A Primer on Natural Language Processing for Multilingual Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2104.08570/) (2021)
- [Report from the NSF Future Directions Workshop on Automatic Evaluation of Dialog: Research Directions and Challenges](https://mlsanity.com/paper/2203.10012/) (2022)
- [Personality-aware Student Simulation for Conversational Intelligent Tutoring Systems](https://mlsanity.com/paper/2404.06762/) (2024)
- [Augmenting Multi-Turn Text-to-SQL Datasets with Self-Play](https://mlsanity.com/paper/2210.12096/) (2022)
- [EmoUS: Simulating User Emotions in Task-Oriented Dialogues](https://mlsanity.com/paper/2306.01579/) (2023)
- [Simulating Before Planning: Constructing Intrinsic User World Model for User-Tailored Dialogue Policy Planning](https://mlsanity.com/paper/2504.13643/) (2025)
- [Teaching Models new APIs: Domain-Agnostic Simulators for Task Oriented Dialogue](https://mlsanity.com/paper/2110.06905/) (2021)
- [A Generative User Simulator with GPT-based Architecture and Goal State Tracking for Reinforced Multi-Domain Dialog Systems](https://mlsanity.com/paper/2210.08692/) (2022)
- [Enhancing End-to-End Multi-Task Dialogue Systems: A Study on Intrinsic Motivation Reinforcement Learning Algorithms for Improved Training and Adaptability](https://mlsanity.com/paper/2401.18040/) (2024)
- [Simulating User Agents for Embodied Conversational-AI](https://mlsanity.com/paper/2410.23535/) (2024)
- [DIAL: Direct Iterative Adversarial Learning for Realistic Multi-Turn Dialogue Simulation](https://mlsanity.com/paper/2512.20773/) (2025)
- [MotiveBench: How Far Are We From Human-Like Motivational Reasoning in Large Language Models?](https://mlsanity.com/paper/2506.13065/) (2025)
- [Towards a Universal NLG for Dialogue Systems and Simulators with Future Bridging](https://mlsanity.com/paper/2105.10267/) (2021)
- [Knowledge-Grounded Conversational Data Augmentation with Generative Conversational Networks](https://mlsanity.com/paper/2207.11363/) (2022)

## Abstract (arXiv)

User simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as the inability to take dialogue history into account, the need of rigid structure to ensure coherent user behaviour, heavy dependence on a specific domain, the inability to output several user intentions during one dialogue turn, or the requirement of a summarized action space for tractability. This paper introduces a data-driven user simulator based on an encoder-decoder recurrent neural network. The model takes as input a sequence of dialogue contexts and outputs a sequence of dialogue acts corresponding to user intentions. The dialogue contexts include information about the machine acts and the status of the user goal. We show on the Dialogue State Tracking Challenge 2 (DSTC2) dataset that the sequence-to-sequence model outperforms an agenda-based simulator and an n-gram simulator, according to F-score. Furthermore, we show how this model can be used on the original action space and thereby models user behaviour with finer granularity.
