# Eye Tracking for Everyone

arXiv: https://arxiv.org/abs/1606.05814 · HTML: https://mlsanity.com/paper/1606.05814/

## Key facts

- Cited by 155 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jun 2016.

## Built on by (most cited first, 30 of 155)

- [Appearance-based Gaze Estimation With Deep Learning: A Review and Benchmark](https://mlsanity.com/paper/2104.12668/) (2021)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [End-to-End Human-Gaze-Target Detection with Transformers](https://mlsanity.com/paper/2203.10433/) (2022)
- [Automatic Gaze Analysis: A Survey of Deep Learning based Approaches](https://mlsanity.com/paper/2108.05479/) (2021)
- [Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets](https://mlsanity.com/paper/2103.11119/) (2021)
- [Weakly-Supervised Physically Unconstrained Gaze Estimation](https://mlsanity.com/paper/2105.09803/) (2021)
- [Patch-level Gaze Distribution Prediction for Gaze Following](https://mlsanity.com/paper/2211.11062/) (2022)
- [EEGEyeNet: a Simultaneous Electroencephalography and Eye-tracking Dataset and Benchmark for Eye Movement Prediction](https://mlsanity.com/paper/2111.05100/) (2021)
- [A Cognitive-Based Trajectory Prediction Approach for Autonomous Driving](https://mlsanity.com/paper/2402.19251/) (2024)
- [Understanding Embodied Reference with Touch-Line Transformer](https://mlsanity.com/paper/2210.05668/) (2022)
- [TinyTracker: Ultra-Fast and Ultra-Low-Power Edge Vision In-Sensor for Gaze Estimation](https://mlsanity.com/paper/2307.07813/) (2023)
- [Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities](https://mlsanity.com/paper/2406.08379/) (2024)
- [Contrastive Representation Learning for Gaze Estimation](https://mlsanity.com/paper/2210.13404/) (2022)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [Learning-by-Novel-View-Synthesis for Full-Face Appearance-Based 3D Gaze Estimation](https://mlsanity.com/paper/2201.07927/) (2022)
- [An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices](https://mlsanity.com/paper/2307.00122/) (2023)
- [CLIP-Gaze: Towards General Gaze Estimation via Visual-Linguistic Model](https://mlsanity.com/paper/2403.05124/) (2024)
- [GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields](https://mlsanity.com/paper/2212.04823/) (2022)
- [Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges](https://mlsanity.com/paper/2305.14080/) (2023)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [Spatio-Temporal Attention and Gaussian Processes for Personalized Video Gaze Estimation](https://mlsanity.com/paper/2404.05215/) (2024)
- [3DGazeNet: Generalizing Gaze Estimation with Weak-Supervision from Synthetic Views](https://mlsanity.com/paper/2212.02997/) (2022)
- [EFE: End-to-end Frame-to-Gaze Estimation](https://mlsanity.com/paper/2305.05526/) (2023)
- [MTGLS: Multi-Task Gaze Estimation with Limited Supervision](https://mlsanity.com/paper/2110.12100/) (2021)
- [Free-HeadGAN: Neural Talking Head Synthesis with Explicit Gaze Control](https://mlsanity.com/paper/2208.02210/) (2022)
- [NeRF-Gaze: A Head-Eye Redirection Parametric Model for Gaze Estimation](https://mlsanity.com/paper/2212.14710/) (2022)
- [Rotation-Constrained Cross-View Feature Fusion for Multi-View Appearance-based Gaze Estimation](https://mlsanity.com/paper/2305.12704/) (2023)
- [Where Do Deep Fakes Look? Synthetic Face Detection via Gaze Tracking](https://mlsanity.com/paper/2101.01165/) (2021)
- [LG-Gaze: Learning Geometry-aware Continuous Prompts for Language-Guided Gaze Estimation](https://mlsanity.com/paper/2411.08606/) (2024)

## Abstract (arXiv)

From scientific research to commercial applications, eye tracking is an important tool across many domains. Despite its range of applications, eye tracking has yet to become a pervasive technology. We believe that we can put the power of eye tracking in everyone's palm by building eye tracking software that works on commodity hardware such as mobile phones and tablets, without the need for additional sensors or devices. We tackle this problem by introducing GazeCapture, the first large-scale dataset for eye tracking, containing data from over 1450 people consisting of almost 2.5M frames. Using GazeCapture, we train iTracker, a convolutional neural network for eye tracking, which achieves a significant reduction in error over previous approaches while running in real time (10-15fps) on a modern mobile device. Our model achieves a prediction error of 1.71cm and 2.53cm without calibration on mobile phones and tablets respectively. With calibration, this is reduced to 1.34cm and 2.12cm. Further, we demonstrate that the features learned by iTracker generalize well to other datasets, achieving state-of-the-art results. The code, data, and models are available at http://gazecapture.csail.mit.edu.
