# Settling the complexity of computing approximate two-player Nash equilibria

arXiv: https://arxiv.org/abs/1606.04550 · HTML: https://mlsanity.com/paper/1606.04550/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jun 2016.

## Built on by (most cited first, 30 of 31)

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- [Observable Perfect Equilibrium](https://mlsanity.com/paper/2210.16506/) (2022)
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## Abstract (arXiv)

We prove that there exists a constant ε>0 such that, assuming the Exponential Time Hypothesis for PPAD, computing an ε-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time, n^log1-o(1) n. This matches (up to the o(1) term) the algorithm of Lipton, Markakis, and Mehta [LMM03]. Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD. En route, we also prove new hardness results for computing Nash equilibria in games with many players. In particular, we show that computing an ε-approximate Nash equilibrium in a game with n players requires 2Omega(n) oracle queries to the payoff tensors. This resolves an open problem posed by Hart and Nisan [HN13], Babichenko [Bab14], and Chen et al. [CCT15]. In fact, our results for n-player games are stronger: they hold with respect to the (ε,δ)-WeakNash relaxation recently introduced by Babichenko et al. [BPR16].
