# Cooperative Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/1606.03137 · HTML: https://mlsanity.com/paper/1606.03137/

## Key facts

- Cited by 300 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jun 2016.

## Built on by (most cited first, 30 of 300)

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- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Building Machines that Learn and Think with People](https://mlsanity.com/paper/2408.03943/) (2024)
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- [f-IRL: Inverse Reinforcement Learning via State Marginal Matching](https://mlsanity.com/paper/2011.04709/) (2020)
- [Utility Engineering: Analyzing and Controlling Emergent Value Systems in AIs](https://mlsanity.com/paper/2502.08640/) (2025)
- [Forecasting Future World Events with Neural Networks](https://mlsanity.com/paper/2206.15474/) (2022)
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## Abstract (arXiv)

For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment problem as cooperative inverse reinforcement learning (CIRL). A CIRL problem is a cooperative, partial-information game with two agents, human and robot; both are rewarded according to the human's reward function, but the robot does not initially know what this is. In contrast to classical IRL, where the human is assumed to act optimally in isolation, optimal CIRL solutions produce behaviors such as active teaching, active learning, and communicative actions that are more effective in achieving value alignment. We show that computing optimal joint policies in CIRL games can be reduced to solving a POMDP, prove that optimality in isolation is suboptimal in CIRL, and derive an approximate CIRL algorithm.
