# Deep Successor Reinforcement Learning

arXiv: https://arxiv.org/abs/1606.02396 · HTML: https://mlsanity.com/paper/1606.02396/

## Key facts

- Cited by 72 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jun 2016.

## Built on by (most cited first, 30 of 72)

- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [Offline Meta-Reinforcement Learning with Online Self-Supervision](https://mlsanity.com/paper/2107.03974/) (2021)
- [Making Linear MDPs Practical via Contrastive Representation Learning](https://mlsanity.com/paper/2207.07150/) (2022)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [Spectral Decomposition Representation for Reinforcement Learning](https://mlsanity.com/paper/2208.09515/) (2022)
- [Action-Sufficient State Representation Learning for Control with Structural Constraints](https://mlsanity.com/paper/2110.05721/) (2021)
- [Generalization with Lossy Affordances: Leveraging Broad Offline Data for Learning Visuomotor Tasks](https://mlsanity.com/paper/2210.06601/) (2022)
- [A Free Lunch from the Noise: Provable and Practical Exploration for Representation Learning](https://mlsanity.com/paper/2111.11485/) (2021)
- [PsiPhi-Learning: Reinforcement Learning with Demonstrations using Successor Features and Inverse Temporal Difference Learning](https://mlsanity.com/paper/2102.12560/) (2021)
- [Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2111.09858/) (2021)
- [Distributional Reinforcement Learning for Multi-Dimensional Reward Functions](https://mlsanity.com/paper/2110.13578/) (2021)
- [Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning](https://mlsanity.com/paper/2412.08021/) (2024)
- [A Deep Reinforcement Learning Approach to Marginalized Importance Sampling with the Successor Representation](https://mlsanity.com/paper/2106.06854/) (2021)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Understanding the Complexity Gains of Single-Task RL with a Curriculum](https://mlsanity.com/paper/2212.12809/) (2022)
- [Reinforcement Learning in Medical Image Analysis: Concepts, Applications, Challenges, and Future Directions](https://mlsanity.com/paper/2206.14302/) (2022)
- [Latent Variable Representation for Reinforcement Learning](https://mlsanity.com/paper/2212.08765/) (2022)
- [Diffusion Spectral Representation for Reinforcement Learning](https://mlsanity.com/paper/2406.16121/) (2024)
- [Sparse Autoencoders Reveal Temporal Difference Learning in Large Language Models](https://mlsanity.com/paper/2410.01280/) (2024)
- [A First-Occupancy Representation for Reinforcement Learning](https://mlsanity.com/paper/2109.13863/) (2021)
- [Generalised Policy Improvement with Geometric Policy Composition](https://mlsanity.com/paper/2206.08736/) (2022)
- [Metric Residual Networks for Sample Efficient Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2208.08133/) (2022)
- [Adjacency constraint for efficient hierarchical reinforcement learning](https://mlsanity.com/paper/2111.00213/) (2021)
- [Provable Representation with Efficient Planning for Partial Observable Reinforcement Learning](https://mlsanity.com/paper/2311.12244/) (2023)
- [DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies](https://mlsanity.com/paper/2104.11707/) (2021)
- [Bilinear value networks](https://mlsanity.com/paper/2204.13695/) (2022)

## Abstract (arXiv)

Learning robust value functions given raw observations and rewards is now possible with model-free and model-based deep reinforcement learning algorithms. There is a third alternative, called Successor Representations (SR), which decomposes the value function into two components -- a reward predictor and a successor map. The successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards. The value function of a state can be computed as the inner product between the successor map and the reward weights. In this paper, we present DSR, which generalizes SR within an end-to-end deep reinforcement learning framework. DSR has several appealing properties including: increased sensitivity to distal reward changes due to factorization of reward and world dynamics, and the ability to extract bottleneck states (subgoals) given successor maps trained under a random policy. We show the efficacy of our approach on two diverse environments given raw pixel observations -- simple grid-world domains (MazeBase) and the Doom game engine.
