# Thingi10K: A Dataset of 10,000 3D-Printing Models

arXiv: https://arxiv.org/abs/1605.04797 · HTML: https://mlsanity.com/paper/1605.04797/

## Key facts

- Cited by 183 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 May 2016.

## Built on by (most cited first, 30 of 183)

- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Shape As Points: A Differentiable Poisson Solver](https://mlsanity.com/paper/2106.03452/) (2021)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias](https://mlsanity.com/paper/2101.07296/) (2021)
- [Neural Kernel Surface Reconstruction](https://mlsanity.com/paper/2305.19590/) (2023)
- [POCO: Point Convolution for Surface Reconstruction](https://mlsanity.com/paper/2201.01831/) (2022)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Neural Dual Contouring](https://mlsanity.com/paper/2202.01999/) (2022)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization](https://mlsanity.com/paper/2104.09125/) (2021)
- [Neural Marching Cubes](https://mlsanity.com/paper/2106.11272/) (2021)
- [Approximate Differentiable Rendering with Algebraic Surfaces](https://mlsanity.com/paper/2207.10606/) (2022)
- [Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors](https://mlsanity.com/paper/2205.14886/) (2022)
- [Learning Deep Implicit Functions for 3D Shapes with Dynamic Code Clouds](https://mlsanity.com/paper/2203.14048/) (2022)
- [Surface Reconstruction from Point Clouds: A Survey and a Benchmark](https://mlsanity.com/paper/2205.02413/) (2022)
- [Breaking Bad: A Dataset for Geometric Fracture and Reassembly](https://mlsanity.com/paper/2210.11463/) (2022)
- [X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance](https://mlsanity.com/paper/2303.15764/) (2023)
- [Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian](https://mlsanity.com/paper/2309.01793/) (2023)
- [3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation](https://mlsanity.com/paper/2311.09571/) (2023)
- [3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions](https://mlsanity.com/paper/2212.11263/) (2022)
- [Orienting Point Clouds with Dipole Propagation](https://mlsanity.com/paper/2105.01604/) (2021)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Flexible Techniques for Differentiable Rendering with 3D Gaussians](https://mlsanity.com/paper/2308.14737/) (2023)
- [PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding](https://mlsanity.com/paper/2510.20155/) (2025)
- [Make-A-Shape: a Ten-Million-scale 3D Shape Model](https://mlsanity.com/paper/2401.11067/) (2024)

## Abstract (arXiv)

Empirically validating new 3D-printing related algorithms and implementations requires testing data representative of inputs encountered in the wild. An ideal benchmarking dataset should not only draw from the same distribution of shapes people print in terms of class (e.g., toys, mechanisms, jewelry), representation type (e.g., triangle soup meshes) and complexity (e.g., number of facets), but should also capture problems and artifacts endemic to 3D printing models (e.g., self-intersections, non-manifoldness). We observe that the contextual and geometric characteristics of 3D printing models differ significantly from those used for computer graphics applications, not to mention standard models (e.g., Stanford bunny, Armadillo, Fertility). We present a new dataset of 10,000 models collected from an online 3D printing model-sharing database. Via analysis of both geometric (e.g., triangle aspect ratios, manifoldness) and contextual (e.g., licenses, tags, classes) characteristics, we demonstrate that this dataset represents a more concise summary of real-world models used for 3D printing compared to existing datasets. To facilitate future research endeavors, we also present an online query interface to select subsets of the dataset according to project-specific characteristics. The complete dataset and per-model statistical data are freely available to the public.
