# Going Deeper into First-Person Activity Recognition

arXiv: https://arxiv.org/abs/1605.03688 · HTML: https://mlsanity.com/paper/1605.03688/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 May 2016.

## Built on by (most cited first, 30 of 48)

- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [Ego-Exo: Transferring Visual Representations from Third-person to First-person Videos](https://mlsanity.com/paper/2104.07905/) (2021)
- [Estimating Egocentric 3D Human Pose in Global Space](https://mlsanity.com/paper/2104.13454/) (2021)
- [Trear: Transformer-based RGB-D Egocentric Action Recognition](https://mlsanity.com/paper/2101.03904/) (2021)
- [Drop-DTW: Aligning Common Signal Between Sequences While Dropping Outliers](https://mlsanity.com/paper/2108.11996/) (2021)
- [StepFormer: Self-supervised Step Discovery and Localization in Instructional Videos](https://mlsanity.com/paper/2304.13265/) (2023)
- [Predicting the Future from First Person (Egocentric) Vision: A Survey](https://mlsanity.com/paper/2107.13411/) (2021)
- [Domain Generalization through Audio-Visual Relative Norm Alignment in First Person Action Recognition](https://mlsanity.com/paper/2110.10101/) (2021)
- [Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos](https://mlsanity.com/paper/2209.09484/) (2022)
- [Self-Regulated Learning for Egocentric Video Activity Anticipation](https://mlsanity.com/paper/2111.11631/) (2021)
- [Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motion](https://mlsanity.com/paper/2205.02830/) (2022)
- [Visual Object Tracking in First Person Vision](https://mlsanity.com/paper/2209.13502/) (2022)
- [RF-Net: a Unified Meta-learning Framework for RF-enabled One-shot Human Activity Recognition](https://mlsanity.com/paper/2111.04566/) (2021)
- [Is First Person Vision Challenging for Object Tracking?](https://mlsanity.com/paper/2108.13665/) (2021)
- [Egocentric Video Task Translation](https://mlsanity.com/paper/2212.06301/) (2022)
- [Revisiting 3D Object Detection From an Egocentric Perspective](https://mlsanity.com/paper/2112.07787/) (2021)
- [Generative Adversarial Network for Future Hand Segmentation from Egocentric Video](https://mlsanity.com/paper/2203.11305/) (2022)
- [Domain Generalization for Activity Recognition via Adaptive Feature Fusion](https://mlsanity.com/paper/2207.11221/) (2022)
- [Stochastic Backpropagation: A Memory Efficient Strategy for Training Video Models](https://mlsanity.com/paper/2203.16755/) (2022)
- [Cross-view Action Recognition Understanding From Exocentric to Egocentric Perspective](https://mlsanity.com/paper/2305.15699/) (2023)
- [Sequential Voting with Relational Box Fields for Active Object Detection](https://mlsanity.com/paper/2110.11524/) (2021)
- [EgoRenderer: Rendering Human Avatars from Egocentric Camera Images](https://mlsanity.com/paper/2111.12685/) (2021)
- [egoPPG: Heart Rate Estimation from Eye-Tracking Cameras in Egocentric Systems to Benefit Downstream Vision Tasks](https://mlsanity.com/paper/2502.20879/) (2025)
- [Cross-Domain First Person Audio-Visual Action Recognition through Relative Norm Alignment](https://mlsanity.com/paper/2106.01689/) (2021)
- [Sensor-Augmented Egocentric-Video Captioning with Dynamic Modal Attention](https://mlsanity.com/paper/2109.02955/) (2021)
- [Learning to Recognize Actions on Objects in Egocentric Video with Attention Dictionaries](https://mlsanity.com/paper/2102.08065/) (2021)
- [Discovering Novel Actions from Open World Egocentric Videos with Object-Grounded Visual Commonsense Reasoning](https://mlsanity.com/paper/2305.16602/) (2023)

## Abstract (arXiv)

We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques -- an average 6.6% increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by 30% (actions) and 14% (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions..
