# Benchmarking Deep Reinforcement Learning for Continuous Control

arXiv: https://arxiv.org/abs/1604.06778 · HTML: https://mlsanity.com/paper/1604.06778/

## Key facts

- Cited by 371 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Apr 2016.

## Built on by (most cited first, 30 of 371)

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- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [q-Learning in Continuous Time](https://mlsanity.com/paper/2207.00713/) (2022)
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- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Constrained Variational Policy Optimization for Safe Reinforcement Learning](https://mlsanity.com/paper/2201.11927/) (2022)
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## Abstract (arXiv)

Recently, researchers have made significant progress combining the advances in deep learning for learning feature representations with reinforcement learning. Some notable examples include training agents to play Atari games based on raw pixel data and to acquire advanced manipulation skills using raw sensory inputs. However, it has been difficult to quantify progress in the domain of continuous control due to the lack of a commonly adopted benchmark. In this work, we present a benchmark suite of continuous control tasks, including classic tasks like cart-pole swing-up, tasks with very high state and action dimensionality such as 3D humanoid locomotion, tasks with partial observations, and tasks with hierarchical structure. We report novel findings based on the systematic evaluation of a range of implemented reinforcement learning algorithms. Both the benchmark and reference implementations are released at https://github.com/rllab/rllab in order to facilitate experimental reproducibility and to encourage adoption by other researchers.
