# Online Action Detection

arXiv: https://arxiv.org/abs/1604.06506 · HTML: https://mlsanity.com/paper/1604.06506/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Apr 2016.

## Built on by (most cited first, 30 of 69)

- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [VideoLLM: Modeling Video Sequence with Large Language Models](https://mlsanity.com/paper/2305.13292/) (2023)
- [Long Short-Term Transformer for Online Action Detection](https://mlsanity.com/paper/2107.03377/) (2021)
- [Self-Supervised Learning for Videos: A Survey](https://mlsanity.com/paper/2207.00419/) (2022)
- [OadTR: Online Action Detection with Transformers](https://mlsanity.com/paper/2106.11149/) (2021)
- [Streaming Dense Video Captioning](https://mlsanity.com/paper/2404.01297/) (2024)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [Real-time Online Video Detection with Temporal Smoothing Transformers](https://mlsanity.com/paper/2209.09236/) (2022)
- [Perceive Anything: Recognize, Explain, Caption, and Segment Anything in Images and Videos](https://mlsanity.com/paper/2506.05302/) (2025)
- [Learning to Anticipate Egocentric Actions by Imagination](https://mlsanity.com/paper/2101.04924/) (2021)
- [Deep Learning-based Action Detection in Untrimmed Videos: A Survey](https://mlsanity.com/paper/2110.00111/) (2021)
- [Self-Regulated Learning for Egocentric Video Activity Anticipation](https://mlsanity.com/paper/2111.11631/) (2021)
- [Vision Transformers for Action Recognition: A Survey](https://mlsanity.com/paper/2209.05700/) (2022)
- [Colar: Effective and Efficient Online Action Detection by Consulting Exemplars](https://mlsanity.com/paper/2203.01057/) (2022)
- [Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understanding](https://mlsanity.com/paper/2504.13915/) (2025)
- [Stochastic Backpropagation: A Memory Efficient Strategy for Training Video Models](https://mlsanity.com/paper/2203.16755/) (2022)
- [Temporally smooth online action detection using cycle-consistent future anticipation](https://mlsanity.com/paper/2104.08030/) (2021)
- [Winning the CVPR'2021 Kinetics-GEBD Challenge: Contrastive Learning Approach](https://mlsanity.com/paper/2106.11549/) (2021)
- [Context-Enhanced Memory-Refined Transformer for Online Action Detection](https://mlsanity.com/paper/2503.18359/) (2025)
- [Continual Transformers: Redundancy-Free Attention for Online Inference](https://mlsanity.com/paper/2201.06268/) (2022)
- [Uncertainty-Guided Appearance-Motion Association Network for Out-of-Distribution Action Detection](https://mlsanity.com/paper/2409.09953/) (2024)
- [Towards Online Multi-Modal Social Interaction Understanding](https://mlsanity.com/paper/2503.19851/) (2025)
- [InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition](https://mlsanity.com/paper/2310.10547/) (2023)
- [Online Episodic Memory Visual Query Localization with Egocentric Streaming Object Memory](https://mlsanity.com/paper/2411.16934/) (2024)
- [HAT: History-Augmented Anchor Transformer for Online Temporal Action Localization](https://mlsanity.com/paper/2408.06437/) (2024)
- [TI-PREGO: Chain of Thought and In-Context Learning for Online Mistake Detection in PRocedural EGOcentric Videos](https://mlsanity.com/paper/2411.02570/) (2024)
- [Learning Streaming Video Representation via Multitask Training](https://mlsanity.com/paper/2504.20041/) (2025)
- [Human Action Anticipation: A Survey](https://mlsanity.com/paper/2410.14045/) (2024)
- [Action Anticipation from SoccerNet Football Video Broadcasts](https://mlsanity.com/paper/2504.12021/) (2025)

## Abstract (arXiv)

In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This is a very challenging problem for four reasons. First, only partial actions are observed. Second, there is a large variability in negative data. Third, the start of the action is unknown, so it is unclear over what time window the information should be integrated. Finally, in real world data, large within-class variability exists. This problem has been addressed before, but only to some extent. Our contributions to online action detection are threefold. First, we introduce a realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Second, we analyze and compare various baseline methods, showing this is a challenging problem for which none of the methods provides a good solution. Third, we analyze the change in performance when there is a variation in viewpoint, occlusion, truncation, etc. We introduce an evaluation protocol for fair comparison. The dataset, the baselines and the models will all be made publicly available to encourage (much needed) further research on online action detection on realistic data.
