# Incremental Reconstruction of Urban Environments by Edge-Points Delaunay Triangulation

arXiv: https://arxiv.org/abs/1604.06232 · HTML: https://mlsanity.com/paper/1604.06232/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Apr 2016.

## Built on by (most cited first, 1 of 1)

- [Real Time Incremental Foveal Texture Mapping for Autonomous Vehicles](https://mlsanity.com/paper/2101.06393/) (2021)

## Abstract (arXiv)

Urban reconstruction from a video captured by a surveying vehicle constitutes a core module of automated mapping. When computational power represents a limited resource and, a detailed map is not the primary goal, the reconstruction can be performed incrementally, from a monocular video, carving a 3D Delaunay triangulation of sparse points; this allows online incremental mapping for tasks such as traversability analysis or obstacle avoidance. To exploit the sharp edges of urban landscape, we propose to use a Delaunay triangulation of Edge-Points, which are the 3D points corresponding to image edges. These points constrain the edges of the 3D Delaunay triangulation to real-world edges. Besides the use of the Edge-Points, a second contribution of this paper is the Inverse Cone Heuristic that preemptively avoids the creation of artifacts in the reconstructed manifold surface. We force the reconstruction of a manifold surface since it makes it possible to apply computer graphics or photometric refinement algorithms to the output mesh. We evaluated our approach on four real sequences of the public available KITTI dataset by comparing the incremental reconstruction against Velodyne measurements.
