# Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation

arXiv: https://arxiv.org/abs/1604.06057 · HTML: https://mlsanity.com/paper/1604.06057/

## Key facts

- Cited by 286 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Apr 2016.

## Built on by (most cited first, 30 of 286)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
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- [Modular Deep Learning](https://mlsanity.com/paper/2302.11529/) (2023)
- [The staircase property: How hierarchical structure can guide deep learning](https://mlsanity.com/paper/2108.10573/) (2021)
- [Collaborating with language models for embodied reasoning](https://mlsanity.com/paper/2302.00763/) (2023)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [A Survey of Machine Learning for Computer Architecture and Systems](https://mlsanity.com/paper/2102.07952/) (2021)
- [Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation](https://mlsanity.com/paper/2309.00987/) (2023)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Adversarial Skill Chaining for Long-Horizon Robot Manipulation via Terminal State Regularization](https://mlsanity.com/paper/2111.07999/) (2021)
- [TRAIL: Near-Optimal Imitation Learning with Suboptimal Data](https://mlsanity.com/paper/2110.14770/) (2021)
- [Spectral Decomposition Representation for Reinforcement Learning](https://mlsanity.com/paper/2208.09515/) (2022)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [LASER: Learning a Latent Action Space for Efficient Reinforcement Learning](https://mlsanity.com/paper/2103.15793/) (2021)
- [Discovery of Options via Meta-Learned Subgoals](https://mlsanity.com/paper/2102.06741/) (2021)
- [Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2104.09122/) (2021)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [Explainable Reinforcement Learning for Broad-XAI: A Conceptual Framework and Survey](https://mlsanity.com/paper/2108.09003/) (2021)
- [Reinforcement Learning for IoT Security: A Comprehensive Survey](https://mlsanity.com/paper/2102.07247/) (2021)
- [AI Autonomy : Self-Initiated Open-World Continual Learning and Adaptation](https://mlsanity.com/paper/2203.08994/) (2022)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity](https://mlsanity.com/paper/2202.02886/) (2022)
- [Learning Options via Compression](https://mlsanity.com/paper/2212.04590/) (2022)
- [Empowering Large Language Model Agents through Action Learning](https://mlsanity.com/paper/2402.15809/) (2024)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Intelligent problem-solving as integrated hierarchical reinforcement learning](https://mlsanity.com/paper/2208.08731/) (2022)
- [Reparameterized Policy Learning for Multimodal Trajectory Optimization](https://mlsanity.com/paper/2307.10710/) (2023)
- [Solving Compositional Reinforcement Learning Problems via Task Reduction](https://mlsanity.com/paper/2103.07607/) (2021)

## Abstract (arXiv)

Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn robust value functions. Intrinsically motivated agents can explore new behavior for its own sake rather than to directly solve problems. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical value functions, operating at different temporal scales, with intrinsically motivated deep reinforcement learning. A top-level value function learns a policy over intrinsic goals, and a lower-level function learns a policy over atomic actions to satisfy the given goals. h-DQN allows for flexible goal specifications, such as functions over entities and relations. This provides an efficient space for exploration in complicated environments. We demonstrate the strength of our approach on two problems with very sparse, delayed feedback: (1) a complex discrete stochastic decision process, and (2) the classic ATARI game `Montezuma's Revenge'.
