# Trajectory Aligned Features For First Person Action Recognition

arXiv: https://arxiv.org/abs/1604.02115 · HTML: https://mlsanity.com/paper/1604.02115/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Apr 2016.

## Built on by (most cited first, 7 of 7)

- [Estimating Egocentric 3D Human Pose in Global Space](https://mlsanity.com/paper/2104.13454/) (2021)
- [EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering](https://mlsanity.com/paper/2508.10729/) (2025)
- [EgoRenderer: Rendering Human Avatars from Egocentric Camera Images](https://mlsanity.com/paper/2111.12685/) (2021)
- [Sensor-Augmented Egocentric-Video Captioning with Dynamic Modal Attention](https://mlsanity.com/paper/2109.02955/) (2021)
- [Unified Learning Approach for Egocentric Hand Gesture Recognition and Fingertip Detection](https://mlsanity.com/paper/2101.02047/) (2021)
- [Seeing without Pixels: Perception from Camera Trajectories](https://mlsanity.com/paper/2511.21681/) (2025)
- [VIOLA: Towards Video In-Context Learning with Minimal Annotations](https://mlsanity.com/paper/2601.15549/) (2026)

## Abstract (arXiv)

Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an important problem. Unstructured movement of the camera due to natural head motion of the wearer causes sharp changes in the visual field of the egocentric camera causing many standard third person action recognition techniques to perform poorly on such videos. Objects present in the scene and hand gestures of the wearer are the most important cues for first person action recognition but are difficult to segment and recognize in an egocentric video. We propose a novel representation of the first person actions derived from feature trajectories. The features are simple to compute using standard point tracking and does not assume segmentation of hand/objects or recognizing object or hand pose unlike in many previous approaches. We train a bag of words classifier with the proposed features and report a performance improvement of more than 11% on publicly available datasets. Although not designed for the particular case, we show that our technique can also recognize wearer's actions when hands or objects are not visible.
