# The Curious Robot: Learning Visual Representations via Physical Interactions

arXiv: https://arxiv.org/abs/1604.01360 · HTML: https://mlsanity.com/paper/1604.01360/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2016.

## Built on by (most cited first, 30 of 38)

- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Real-World Robot Learning with Masked Visual Pre-training](https://mlsanity.com/paper/2210.03109/) (2022)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [VideoDex: Learning Dexterity from Internet Videos](https://mlsanity.com/paper/2212.04498/) (2022)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [SiT: Self-supervised vIsion Transformer](https://mlsanity.com/paper/2104.03602/) (2021)
- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play](https://mlsanity.com/paper/2303.12076/) (2023)
- [Learning to See before Learning to Act: Visual Pre-training for Manipulation](https://mlsanity.com/paper/2107.00646/) (2021)
- [Physical Property Understanding from Language-Embedded Feature Fields](https://mlsanity.com/paper/2404.04242/) (2024)
- [O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning](https://mlsanity.com/paper/2106.15087/) (2021)
- [Act the Part: Learning Interaction Strategies for Articulated Object Part Discovery](https://mlsanity.com/paper/2105.01047/) (2021)
- [Curious Representation Learning for Embodied Intelligence](https://mlsanity.com/paper/2105.01060/) (2021)
- [Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretraining](https://mlsanity.com/paper/2204.02393/) (2022)
- [Single Image Depth Estimation: An Overview](https://mlsanity.com/paper/2104.06456/) (2021)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting](https://mlsanity.com/paper/2411.12789/) (2024)
- [PUGS: Zero-shot Physical Understanding with Gaussian Splatting](https://mlsanity.com/paper/2502.12231/) (2025)
- [Enabling On-Device Self-Supervised Contrastive Learning With Selective Data Contrast](https://mlsanity.com/paper/2106.03796/) (2021)
- [Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling](https://mlsanity.com/paper/2402.10211/) (2024)
- [Beyond Object Recognition: A New Benchmark towards Object Concept Learning](https://mlsanity.com/paper/2212.02710/) (2022)
- [ENTL: Embodied Navigation Trajectory Learner](https://mlsanity.com/paper/2304.02639/) (2023)
- [IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes](https://mlsanity.com/paper/2112.05298/) (2021)
- [ALP: Action-Aware Embodied Learning for Perception](https://mlsanity.com/paper/2306.10190/) (2023)

## Abstract (arXiv)

What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%
