# Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Images

arXiv: https://arxiv.org/abs/1604.01354 · HTML: https://mlsanity.com/paper/1604.01354/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2016.

## Built on by (most cited first, 7 of 7)

- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://mlsanity.com/paper/2306.09349/) (2023)
- [Outdoor inverse rendering from a single image using multiview self-supervision](https://mlsanity.com/paper/2102.06591/) (2021)
- [NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination](https://mlsanity.com/paper/2304.08757/) (2023)
- [Intrinsic Image Transfer for Illumination Manipulation](https://mlsanity.com/paper/2107.00704/) (2021)
- [Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality](https://mlsanity.com/paper/2108.07903/) (2021)

## Abstract (arXiv)

Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the radiometric ingredients from the appearance of a real-world scene, as opposed to a single isolated object, is particularly challenging as it generally consists of various objects with different material compositions exhibiting complex reflectance and light interactions that are also part of the illumination. We introduce the first method for radiometric scene decomposition that handles those intricacies. We use RGB-D images to bootstrap geometry recovery and simultaneously recover the complex reflectance and natural illumination while refining the noisy initial geometry and segmenting the scene into different material regions. Most important, we handle real-world scenes consisting of multiple objects of unknown materials, which necessitates the modeling of spatially-varying complex reflectance, natural illumination, texture, interreflection and shadows. We systematically evaluate the effectiveness of our method on synthetic scenes and demonstrate its application to real-world scenes. The results show that rich radiometric information can be recovered from RGB-D images and demonstrate a new role RGB-D sensors can play for general scene understanding tasks.
