# Matching while Learning

arXiv: https://arxiv.org/abs/1603.04549 · HTML: https://mlsanity.com/paper/1603.04549/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Mar 2016.

## Built on by (most cited first, 19 of 19)

- [Learning Equilibria in Matching Markets from Bandit Feedback](https://mlsanity.com/paper/2108.08843/) (2021)
- [Beyond log2(T) Regret for Decentralized Bandits in Matching Markets](https://mlsanity.com/paper/2103.07501/) (2021)
- [Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets](https://mlsanity.com/paper/2206.02344/) (2022)
- [Learning and Information in Stochastic Networks and Queues](https://mlsanity.com/paper/2105.08769/) (2021)
- [Explore-then-Commit Algorithms for Decentralized Two-Sided Matching Markets](https://mlsanity.com/paper/2408.08690/) (2024)
- [A new perspective on classification: optimally allocating limited resources to uncertain tasks](https://mlsanity.com/paper/2202.04369/) (2022)
- [Decentralized Competing Bandits in Non-Stationary Matching Markets](https://mlsanity.com/paper/2206.00120/) (2022)
- [Competing Bandits in Matching Markets via Super Stability](https://mlsanity.com/paper/2506.15926/) (2025)
- [Improving Social Welfare While Preserving Autonomy via a Pareto Mediator](https://mlsanity.com/paper/2106.03927/) (2021)
- [Learning payoffs while routing in skill-based queues](https://mlsanity.com/paper/2412.10168/) (2024)
- [Bandits with Dynamic Arm-acquisition Costs](https://mlsanity.com/paper/2110.12118/) (2021)
- [A Scalable Recommendation Engine for New Users and Items](https://mlsanity.com/paper/2209.06128/) (2022)
- [Interactive Learning with Pricing for Optimal and Stable Allocations in Markets](https://mlsanity.com/paper/2212.06891/) (2022)
- [Regret Analysis of Sleeping Competing Bandits](https://mlsanity.com/paper/2603.19700/) (2026)
- [Bandit based centralized matching in two-sided markets for peer to peer lending](https://mlsanity.com/paper/2105.02589/) (2021)
- [Learning to Schedule in Parallel-Server Queues with Stochastic Bilinear Rewards](https://mlsanity.com/paper/2112.06362/) (2021)
- [Complexity Analysis of a Countable-armed Bandit Problem](https://mlsanity.com/paper/2301.07243/) (2023)
- [Safe and Efficient Online Convex Optimization with Linear Budget Constraints and Partial Feedback](https://mlsanity.com/paper/2412.03983/) (2024)
- [Linear Bandits beyond Inner Product Spaces, the case of Bandit Optimal Transport](https://mlsanity.com/paper/2502.07397/) (2025)

## Abstract (arXiv)

We consider the problem faced by a service platform that needs to match limited supply with demand but also to learn the attributes of new users in order to match them better in the future. We introduce a benchmark model with heterogeneous "workers" (demand) and a limited supply of "jobs" that arrive over time. Job types are known to the platform, but worker types are unknown and must be learned by observing match outcomes. Workers depart after performing a certain number of jobs. The expected payoff from a match depends on the pair of types and the goal is to maximize the steady-state rate of accumulation of payoff. Though we use terminology inspired by labor markets, our framework applies more broadly to platforms where a limited supply of heterogeneous products is matched to users over time. Our main contribution is a complete characterization of the structure of the optimal policy in the limit that each worker performs many jobs. The platform faces a trade-off for each worker between myopically maximizing payoffs (exploitation) and learning the type of the worker (exploration). This creates a multitude of multi-armed bandit problems, one for each worker, coupled together by the constraint on availability of jobs of different types (capacity constraints). We find that the platform should estimate a shadow price for each job type, and use the payoffs adjusted by these prices, first, to determine its learning goals and then, for each worker, (i) to balance learning with payoffs during the "exploration phase," and (ii) to myopically match after it has achieved its learning goals during the "exploitation phase."
