# Pose for Action - Action for Pose

arXiv: https://arxiv.org/abs/1603.04037 · HTML: https://mlsanity.com/paper/1603.04037/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Mar 2016.

## Built on by (most cited first, 16 of 16)

- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [Test-Time Personalization with a Transformer for Human Pose Estimation](https://mlsanity.com/paper/2107.02133/) (2021)
- [Skip-Convolutions for Efficient Video Processing](https://mlsanity.com/paper/2104.11487/) (2021)
- [Temporal Feature Alignment and Mutual Information Maximization for Video-Based Human Pose Estimation](https://mlsanity.com/paper/2203.15227/) (2022)
- [2D Human Pose Estimation: A Survey](https://mlsanity.com/paper/2204.07370/) (2022)
- [Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey](https://mlsanity.com/paper/2206.02257/) (2022)
- [Semantic-Aware Fine-Grained Correspondence](https://mlsanity.com/paper/2207.10456/) (2022)
- [Relation-Based Associative Joint Location for Human Pose Estimation in Videos](https://mlsanity.com/paper/2107.03591/) (2021)
- [Breaking Shortcut: Exploring Fully Convolutional Cycle-Consistency for Video Correspondence Learning](https://mlsanity.com/paper/2105.05838/) (2021)
- [Interaction-aware Joint Attention Estimation Using People Attributes](https://mlsanity.com/paper/2308.05382/) (2023)
- [Deep video representation learning: a survey](https://mlsanity.com/paper/2405.06574/) (2024)
- [An Improved Baseline Framework for Pose Estimation Challenge at ECCV 2022 Visual Perception for Navigation in Human Environments Workshop](https://mlsanity.com/paper/2303.07141/) (2023)
- [A Training Method For VideoPose3D With Ideology of Action Recognition](https://mlsanity.com/paper/2206.06430/) (2022)
- [Texture-Based Input Feature Selection for Action Recognition](https://mlsanity.com/paper/2303.00138/) (2023)

## Abstract (arXiv)

In this work we propose to utilize information about human actions to improve pose estimation in monocular videos. To this end, we present a pictorial structure model that exploits high-level information about activities to incorporate higher-order part dependencies by modeling action specific appearance models and pose priors. However, instead of using an additional expensive action recognition framework, the action priors are efficiently estimated by our pose estimation framework. This is achieved by starting with a uniform action prior and updating the action prior during pose estimation. We also show that learning the right amount of appearance sharing among action classes improves the pose estimation. We demonstrate the effectiveness of the proposed method on two challenging datasets for pose estimation and action recognition with over 80,000 test images.
