# Learning values across many orders of magnitude

arXiv: https://arxiv.org/abs/1602.07714 · HTML: https://mlsanity.com/paper/1602.07714/

## Key facts

- Cited by 85 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Feb 2016.

## Built on by (most cited first, 30 of 85)

- [RLPrompt: Optimizing Discrete Text Prompts with Reinforcement Learning](https://mlsanity.com/paper/2205.12548/) (2022)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [Disentangling the Causes of Plasticity Loss in Neural Networks](https://mlsanity.com/paper/2402.18762/) (2024)
- [In Defense of the Unitary Scalarization for Deep Multi-Task Learning](https://mlsanity.com/paper/2201.04122/) (2022)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Better Zero-Shot Reasoning with Self-Adaptive Prompting](https://mlsanity.com/paper/2305.14106/) (2023)
- [From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons](https://mlsanity.com/paper/2412.08442/) (2024)
- [AMAGO: Scalable In-Context Reinforcement Learning for Adaptive Agents](https://mlsanity.com/paper/2310.09971/) (2023)
- [Sample-Efficient Imitation Learning via Generative Adversarial Nets](https://mlsanity.com/paper/1809.02064/) (2018)
- [Composite Motion Learning with Task Control](https://mlsanity.com/paper/2305.03286/) (2023)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [MO-GRPO: Mitigating Reward Hacking of Group Relative Policy Optimization on Multi-Objective Problems](https://mlsanity.com/paper/2509.22047/) (2025)
- [CoBERL: Contrastive BERT for Reinforcement Learning](https://mlsanity.com/paper/2107.05431/) (2021)
- [LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios](https://mlsanity.com/paper/2310.08348/) (2023)
- [Video-Language Critic: Transferable Reward Functions for Language-Conditioned Robotics](https://mlsanity.com/paper/2405.19988/) (2024)
- [ALMA: Hierarchical Learning for Composite Multi-Agent Tasks](https://mlsanity.com/paper/2205.14205/) (2022)
- [Reward Centering](https://mlsanity.com/paper/2405.09999/) (2024)
- [Lipschitzness Is All You Need To Tame Off-policy Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.16785/) (2020)
- [A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning](https://mlsanity.com/paper/2412.07165/) (2024)
- [Combining Pessimism with Optimism for Robust and Efficient Model-Based Deep Reinforcement Learning](https://mlsanity.com/paper/2103.10369/) (2021)
- [Consistency driven Sequential Transformers Attention Model for Partially Observable Scenes](https://mlsanity.com/paper/2204.00656/) (2022)
- [The Evolution of Reinforcement Learning in Quantitative Finance: A Survey](https://mlsanity.com/paper/2408.10932/) (2024)
- [Monitored Markov Decision Processes](https://mlsanity.com/paper/2402.06819/) (2024)
- [RAPTOR: A Foundation Policy for Quadrotor Control](https://mlsanity.com/paper/2509.11481/) (2025)
- [Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks](https://mlsanity.com/paper/2310.17805/) (2023)
- [Replay-enhanced Continual Reinforcement Learning](https://mlsanity.com/paper/2311.11557/) (2023)

## Abstract (arXiv)

Most learning algorithms are not invariant to the scale of the function that is being approximated. We propose to adaptively normalize the targets used in learning. This is useful in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were all clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using the adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.
