# Delay and Cooperation in Nonstochastic Bandits

arXiv: https://arxiv.org/abs/1602.04741 · HTML: https://mlsanity.com/paper/1602.04741/

## Key facts

- Cited by 71 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Feb 2016.

## Built on by (most cited first, 30 of 71)

- [Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions](https://mlsanity.com/paper/2106.02436/) (2021)
- [Learning in Stackelberg Games with Non-myopic Agents](https://mlsanity.com/paper/2208.09407/) (2022)
- [Metadata-based Multi-Task Bandits with Bayesian Hierarchical Models](https://mlsanity.com/paper/2108.06422/) (2021)
- [A Best-of-Both-Worlds Algorithm for Bandits with Delayed Feedback](https://mlsanity.com/paper/2206.14906/) (2022)
- [Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2201.13172/) (2022)
- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Nonstochastic Bandits and Experts with Arm-Dependent Delays](https://mlsanity.com/paper/2111.01589/) (2021)
- [Nonstochastic Bandits with Composite Anonymous Feedback](https://mlsanity.com/paper/2112.02866/) (2021)
- [One More Step Towards Reality: Cooperative Bandits with Imperfect Communication](https://mlsanity.com/paper/2111.12482/) (2021)
- [A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs](https://mlsanity.com/paper/2305.08629/) (2023)
- [No Weighted-Regret Learning in Adversarial Bandits with Delays](https://mlsanity.com/paper/2103.04550/) (2021)
- [A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays](https://mlsanity.com/paper/2308.10675/) (2023)
- [Private and Byzantine-Proof Cooperative Decision-Making](https://mlsanity.com/paper/2205.14174/) (2022)
- [When to Call Your Neighbor? Strategic Communication in Cooperative Stochastic Bandits](https://mlsanity.com/paper/2110.04396/) (2021)
- [Differentially Private Linear Bandits with Partial Distributed Feedback](https://mlsanity.com/paper/2207.05827/) (2022)
- [Delayed Bandits: When Do Intermediate Observations Help?](https://mlsanity.com/paper/2305.19036/) (2023)
- [Doubly Adversarial Federated Bandits](https://mlsanity.com/paper/2301.09223/) (2023)
- [Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit Learning](https://mlsanity.com/paper/2301.10500/) (2023)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2305.07911/) (2023)
- [Delay as Payoff in MAB](https://mlsanity.com/paper/2408.15158/) (2024)
- [Capacity-Constrained Online Learning with Delays: Scheduling Frameworks and Regret Trade-offs](https://mlsanity.com/paper/2503.19856/) (2025)
- [Exploiting Curvature in Online Convex Optimization with Delayed Feedback](https://mlsanity.com/paper/2506.07595/) (2025)
- [Cooperative Stochastic Multi-agent Multi-armed Bandits Robust to Adversarial Corruptions](https://mlsanity.com/paper/2106.04207/) (2021)
- [Asynchronous Gradient Play in Zero-Sum Multi-agent Games](https://mlsanity.com/paper/2211.08980/) (2022)
- [Regret Bounds for Adversarial Contextual Bandits with General Function Approximation and Delayed Feedback](https://mlsanity.com/paper/2510.09127/) (2025)
- [Cooperative Online Learning with Feedback Graphs](https://mlsanity.com/paper/2106.04982/) (2021)
- [Cooperative Online Learning in Stochastic and Adversarial MDPs](https://mlsanity.com/paper/2201.13170/) (2022)
- [Non-stochastic Bandits With Evolving Observations](https://mlsanity.com/paper/2405.16843/) (2024)
- [Improving Social Welfare While Preserving Autonomy via a Pareto Mediator](https://mlsanity.com/paper/2106.03927/) (2021)

## Abstract (arXiv)

We study networks of communicating learning agents that cooperate to solve a common nonstochastic bandit problem. Agents use an underlying communication network to get messages about actions selected by other agents, and drop messages that took more than d hops to arrive, where d is a delay parameter. We introduce textscExp3-Coop, a cooperative version of the sc Exp3 algorithm and prove that with K actions and N agents the average per-agent regret after T rounds is at most of order √bigl(d+1 + tfracKNα≤ dbigr)(Tln K), where α≤ d is the independence number of the d-th power of the connected communication graph G. We then show that for any connected graph, for d=√K the regret bound is K1/4√T, strictly better than the minimax regret √KT for noncooperating agents. More informed choices of d lead to bounds which are arbitrarily close to the full information minimax regret √Tln K when G is dense. When G has sparse components, we show that a variant of textscExp3-Coop, allowing agents to choose their parameters according to their centrality in G, strictly improves the regret. Finally, as a by-product of our analysis, we provide the first characterization of the minimax regret for bandit learning with delay.
